use RageSoundReader_FileReader.h
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@@ -171,7 +171,7 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
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m_sFilePath = sSoundFilePath;
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position = 0;
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SoundReader_SDL_Sound *NewSample = new SoundReader_SDL_Sound;
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SoundReader_FileReader *NewSample = new SoundReader_SDL_Sound;
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if(!NewSample->Open(sSoundFilePath.c_str()))
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RageException::Throw( "RageSoundManager::RageSoundManager: error opening sound '%s': '%s'",
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sSoundFilePath.c_str(), NewSample->GetError().c_str());
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@@ -1,10 +1,10 @@
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#ifndef RAGE_SOUND_READER_SDL_SOUND
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#define RAGE_SOUND_READER_SDL_SOUND
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#include "RageSoundReader.h"
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#include "RageSoundReader_FileReader.h"
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#include "SDL_sound-1.0.0/SDL_sound.h"
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class SoundReader_SDL_Sound: public SoundReader {
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class SoundReader_SDL_Sound: public SoundReader_FileReader {
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Sound_Sample *Sample;
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const char *inbuf;
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unsigned avail;
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@@ -1,11 +1,11 @@
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#ifndef RAGE_SOUND_READER_SDL_SOUND
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#define RAGE_SOUND_READER_SDL_SOUND
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#include "RageSoundReader.h"
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#include "RageSoundReader_FileReader.h"
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typedef struct OggVorbis_File OggVorbis_File;
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class RageSoundReader_Vorbisfile: public SoundReader {
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class RageSoundReader_Vorbisfile: public SoundReader_FileReader {
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OggVorbis_File *vf;
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char buffer[4096*4];
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unsigned avail;
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