Fix a few missed replacements, update strings.

This commit is contained in:
Colby Klein
2011-03-13 23:42:07 -07:00
parent 5cf68a2f76
commit 30553fec04
2 changed files with 4 additions and 8 deletions
+1 -5
View File
@@ -1861,14 +1861,10 @@ Steps=Steps
Course=Course
Modifier=Modifier
[RageDisplay_OGL]
[RageDisplay_Legacy]
Obtain an updated driver from your video card manufacturer.=Obtain an updated driver from your video card manufacturer.
GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect was detected. GLDirect is not compatible with this game and should be disabled.
[RageDisplay_D3D]
DirectX 8.1 or greater is not installed. You can download it from:=DirectX 8.1 or greater is not installed. You can download it from:
Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.
[RageDisplay]
SetVideoMode failed:=SetVideoMode failed:
@@ -3,7 +3,7 @@
#import "DisplayResolutions.h"
#import "RageUtil.h"
#import "RageThreads.h"
#import "RageDisplay_OGL_Helpers.h"
#import "RageDisplay_Legacy_Helpers.h"
#import "arch/ArchHooks/ArchHooks.h"
#import <Cocoa/Cocoa.h>
@@ -257,7 +257,7 @@ void RenderTarget_MacOSX::Create( const RenderTargetParam &param, int &iTextureW
iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB,
GL_UNSIGNED_BYTE, NULL );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
@@ -284,7 +284,7 @@ void RenderTarget_MacOSX::FinishRenderingTo()
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_iWidth, m_iHeight );
GLenum error = glGetError();
ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) );
glBindTexture( GL_TEXTURE_2D, 0 );