Fix a few missed replacements, update strings.
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@@ -1861,14 +1861,10 @@ Steps=Steps
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Course=Course
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Modifier=Modifier
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[RageDisplay_OGL]
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[RageDisplay_Legacy]
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Obtain an updated driver from your video card manufacturer.=Obtain an updated driver from your video card manufacturer.
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GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect was detected. GLDirect is not compatible with this game and should be disabled.
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[RageDisplay_D3D]
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DirectX 8.1 or greater is not installed. You can download it from:=DirectX 8.1 or greater is not installed. You can download it from:
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Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.
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[RageDisplay]
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SetVideoMode failed:=SetVideoMode failed:
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@@ -3,7 +3,7 @@
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#import "DisplayResolutions.h"
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#import "RageUtil.h"
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#import "RageThreads.h"
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#import "RageDisplay_OGL_Helpers.h"
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#import "RageDisplay_Legacy_Helpers.h"
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#import "arch/ArchHooks/ArchHooks.h"
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#import <Cocoa/Cocoa.h>
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@@ -257,7 +257,7 @@ void RenderTarget_MacOSX::Create( const RenderTargetParam ¶m, int &iTextureW
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iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB,
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GL_UNSIGNED_BYTE, NULL );
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GLenum error = glGetError();
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ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
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ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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@@ -284,7 +284,7 @@ void RenderTarget_MacOSX::FinishRenderingTo()
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glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_iWidth, m_iHeight );
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GLenum error = glGetError();
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ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) );
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ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) );
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glBindTexture( GL_TEXTURE_2D, 0 );
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