diff --git a/Themes/_fallback/Languages/en.ini b/Themes/_fallback/Languages/en.ini index 984de88fc7..be8b004553 100644 --- a/Themes/_fallback/Languages/en.ini +++ b/Themes/_fallback/Languages/en.ini @@ -1861,14 +1861,10 @@ Steps=Steps Course=Course Modifier=Modifier -[RageDisplay_OGL] +[RageDisplay_Legacy] Obtain an updated driver from your video card manufacturer.=Obtain an updated driver from your video card manufacturer. GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect was detected. GLDirect is not compatible with this game and should be disabled. -[RageDisplay_D3D] -DirectX 8.1 or greater is not installed. You can download it from:=DirectX 8.1 or greater is not installed. You can download it from: -Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer. - [RageDisplay] SetVideoMode failed:=SetVideoMode failed: diff --git a/src/arch/LowLevelWindow/LowLevelWindow_MacOSX.mm b/src/arch/LowLevelWindow/LowLevelWindow_MacOSX.mm index c34d8d4d85..c343bce842 100644 --- a/src/arch/LowLevelWindow/LowLevelWindow_MacOSX.mm +++ b/src/arch/LowLevelWindow/LowLevelWindow_MacOSX.mm @@ -3,7 +3,7 @@ #import "DisplayResolutions.h" #import "RageUtil.h" #import "RageThreads.h" -#import "RageDisplay_OGL_Helpers.h" +#import "RageDisplay_Legacy_Helpers.h" #import "arch/ArchHooks/ArchHooks.h" #import @@ -257,7 +257,7 @@ void RenderTarget_MacOSX::Create( const RenderTargetParam ¶m, int &iTextureW iTextureWidth, iTextureHeight, 0, param.bWithAlpha? GL_RGBA:GL_RGB, GL_UNSIGNED_BYTE, NULL ); GLenum error = glGetError(); - ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); + ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); @@ -284,7 +284,7 @@ void RenderTarget_MacOSX::FinishRenderingTo() glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_iWidth, m_iHeight ); GLenum error = glGetError(); - ASSERT_M( error == GL_NO_ERROR, RageDisplay_OGL_Helpers::GLToString(error) ); + ASSERT_M( error == GL_NO_ERROR, RageDisplay_Legacy_Helpers::GLToString(error) ); glBindTexture( GL_TEXTURE_2D, 0 );