From 2dac0c152372ac062cb31e810baa5ba6bcafccd2 Mon Sep 17 00:00:00 2001 From: Charles Lohr Date: Thu, 9 Sep 2004 05:32:00 +0000 Subject: [PATCH] Fix: Crash when playing w/o marvelouses. And show AAA players in rainbow. --- stepmania/src/ScreenNetEvaluation.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenNetEvaluation.cpp b/stepmania/src/ScreenNetEvaluation.cpp index 791a5ac618..59b87ffcb9 100644 --- a/stepmania/src/ScreenNetEvaluation.cpp +++ b/stepmania/src/ScreenNetEvaluation.cpp @@ -104,6 +104,8 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM ) for( int i=0; im_PlayerNames[NSMAN->m_EvalPlayerData[i].name] ); + if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER_3 ) //Yes, hardcoded (I'd like to leave it that way) + m_textUsers[i].TurnRainbowOn(); ON_COMMAND( m_textUsers[i] ); } return; //no need to let ScreenEvaluation get ahold of this. @@ -135,7 +137,8 @@ void ScreenNetEvaluation::UpdateStats() for (int j=0; jm_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) ); + if (m_textJudgeNumbers[j][m_pActivePlayer].m_pFont != NULL) + m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) ); } m_textPlayerOptions[m_pActivePlayer].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );