don't process input if transitioning

This commit is contained in:
Chris Danford
2004-05-16 20:01:15 +00:00
parent f21244765b
commit 2b9dc537de
+2 -1
View File
@@ -154,7 +154,8 @@ void ScreenEnding::Update( float fDeltaTime )
void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( MenuI.IsValid() )
bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning();
if( MenuI.IsValid() && !bIsTransitioning )
{
switch( MenuI.button )
{