don't process input if transitioning
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@@ -154,7 +154,8 @@ void ScreenEnding::Update( float fDeltaTime )
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void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( MenuI.IsValid() )
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bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning();
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if( MenuI.IsValid() && !bIsTransitioning )
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{
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switch( MenuI.button )
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{
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