From 2b9dc537dea739dc9b79167c17d6f3cc0f11d1b7 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 16 May 2004 20:01:15 +0000 Subject: [PATCH] don't process input if transitioning --- stepmania/src/ScreenEnding.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenEnding.cpp b/stepmania/src/ScreenEnding.cpp index a6fd61575d..f25ad24191 100644 --- a/stepmania/src/ScreenEnding.cpp +++ b/stepmania/src/ScreenEnding.cpp @@ -154,7 +154,8 @@ void ScreenEnding::Update( float fDeltaTime ) void ScreenEnding::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { - if( MenuI.IsValid() ) + bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning(); + if( MenuI.IsValid() && !bIsTransitioning ) { switch( MenuI.button ) {