Always play the key, even if it's already been hit.

This commit is contained in:
Glenn Maynard
2004-10-24 23:41:02 +00:00
parent 0a6acd94ae
commit 2ad02a8332
+1 -1
View File
@@ -886,7 +886,7 @@ void PlayerMinus::Step( int col, RageTimer tm )
if( score != TNS_NONE )
m_NoteData.SetTapNoteOffset(col, iIndexOverlappingNote, -fNoteOffset);
if( score != TNS_NONE && tn.bKeysound )
if( tn.bKeysound )
{
m_vKeysounds[tn.iKeysoundIndex].Play();
}