Always play the key, even if it's already been hit.
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@@ -886,7 +886,7 @@ void PlayerMinus::Step( int col, RageTimer tm )
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if( score != TNS_NONE )
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m_NoteData.SetTapNoteOffset(col, iIndexOverlappingNote, -fNoteOffset);
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if( score != TNS_NONE && tn.bKeysound )
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if( tn.bKeysound )
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{
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m_vKeysounds[tn.iKeysoundIndex].Play();
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}
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