scroll lock, not left control, for reasons already explained

don't assign two operator menu buttons
This commit is contained in:
Glenn Maynard
2003-02-12 17:20:57 +00:00
parent f038d34d8f
commit 29d4008d26
+12 -12
View File
@@ -133,7 +133,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // DANCE_BUTTON_MENUUP
SDLK_DOWN, // DANCE_BUTTON_MENUDOWN
SDLK_F1, // DANCE_BUTTON_COIN
SDLK_LCTRL, // DANCE_BUTTON_OPERATOR
SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // DANCE_BUTTON_LEFT,
@@ -149,7 +149,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // DANCE_BUTTON_MENUUP
-1, //no default key // DANCE_BUTTON_MENUDOWN
SDLK_F2, // DANCE_BUTTON_COIN
SDLK_RCTRL // DANCE_BUTTON_OPERATOR
-1 // DANCE_BUTTON_OPERATOR
},
}
},
@@ -222,7 +222,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // PUMP_BUTTON_MENUUP
SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
SDLK_F1, // PUMP_BUTTON_COIN
SDLK_LCTRL // PUMP_BUTTON_OPERATOR
SDLK_SCROLLOCK // PUMP_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
@@ -237,7 +237,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // PUMP_BUTTON_MENUUP
-1, //no default key // PUMP_BUTTON_MENUDOWN
SDLK_F2, // PUMP_BUTTON_COIN
SDLK_RCTRL, // PUMP_BUTTON_OPERATOR
-1 // PUMP_BUTTON_OPERATOR
},
}
},
@@ -316,7 +316,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // EZ2_BUTTON_MENUUP
SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
SDLK_F1, // EZ2_BUTTON_COIN
SDLK_LCTRL, // EZ2_BUTTON_OPERATOR
SDLK_SCROLLOCK // EZ2_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // EZ2_BUTTON_FOOTUPLEFT,
@@ -333,7 +333,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, //no default key // EZ2_BUTTON_MENUUP
-1, //no default key // EZ2_BUTTON_MENUDOWN
SDLK_F2, // EZ2_BUTTON_COIN
SDLK_RCTRL, // EZ2_BUTTON_OPERATOR
-1 // EZ2_BUTTON_OPERATOR
},
},
},
@@ -406,7 +406,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // PARA_BUTTON_MENUUP
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
SDLK_F1, // PARA_BUTTON_COIN
SDLK_LCTRL, // PARA_BUTTON_OPERATOR
SDLK_SCROLLOCK // PARA_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // PARA_BUTTON_LEFT,
@@ -421,7 +421,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, // PARA_BUTTON_MENUUP
-1,
-1, // PARA_BUTTON_COIN
SDLK_RCTRL, // PARA_BUTTON_OPERATOR
-1 // PARA_BUTTON_OPERATOR
},
}
},
@@ -503,7 +503,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // DS3DDX_BUTTON_MENUUP
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
SDLK_F1, // DS3DDX_BUTTON_COIN
SDLK_LCTRL, // DS3DDX_BUTTON_OPERATOR
SDLK_SCROLLOCK // DS3DDX_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // DS3DDX_BUTTON_HANDLEFT,
@@ -521,7 +521,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, // DS3DDX_BUTTON_MENUUP
-1, // DS3DDX_BUTTON_MENUDOWN
-1, // DS3DDX_BUTTON_COIN
SDLK_RCTRL, // DS3DDX_BUTTON_OPERATOR
-1 // DS3DDX_BUTTON_OPERATOR
},
}
},
@@ -607,7 +607,7 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_UP, // BM_BUTTON_MENUUP
SDLK_DOWN, // BM_BUTTON_MENUDOWN
SDLK_F1, // BM_BUTTON_COIN
SDLK_LCTRL, // BM_BUTTON_OPERATOR
SDLK_SCROLLOCK // BM_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // BM_BUTTON_KEY1,
@@ -626,7 +626,7 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, // BM_BUTTON_MENUUP
-1, // BM_BUTTON_MENUDOWN
-1, // BM_BUTTON_COIN
SDLK_RCTRL, // BM_BUTTON_OPERATOR
-1 // BM_BUTTON_OPERATOR
},
}
},