diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 9086039557..2a986b73a2 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -279,10 +279,6 @@ void ScreenEvaluation::Init() } // } - m_bgOverlay.LoadFromAniDir( THEME->GetPathB(m_sName, "overlay") ); - m_bgOverlay.SetDrawOrder( 1 ); /* draw on top of everything except transitions */ - this->AddChild( &m_bgOverlay ); - m_bPassFailTriggered = false; // the sound hasn't been triggered yet if( m_bFailed ) m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") ); diff --git a/stepmania/src/ScreenEvaluation.h b/stepmania/src/ScreenEvaluation.h index fc2fa0345a..71606d6fbd 100644 --- a/stepmania/src/ScreenEvaluation.h +++ b/stepmania/src/ScreenEvaluation.h @@ -15,7 +15,6 @@ #include "PercentageDisplay.h" #include "GraphDisplay.h" #include "ComboGraph.h" -#include "BGAnimation.h" #include "ActorUtil.h" #include "ConditionalBGA.h" #include "HighScore.h" @@ -64,7 +63,6 @@ protected: float m_fScreenCreateTime; - BGAnimation m_bgOverlay; ConditionalBGA m_bgCondBga; // player name area