From 29731671fb66698555b3845c0597a3ae1352d485 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 24 Jan 2003 22:21:48 +0000 Subject: [PATCH] for fixup --- stepmania/src/ScreenEvaluation.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 9d6f34ad09..2a2bfc8d1e 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -220,7 +220,8 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary ) ); this->AddChild( &m_Menu ); - for( int p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) // If EZ2 wants to hide this graphic, place it somewhere off screen using theme metrics continue; // skip @@ -256,7 +257,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary ) bool bNewRecord[NUM_PLAYERS]; memset( bNewRecord, 0, sizeof(bNewRecord) ); m_bGoToNameEntry = false; - for( int p=0; pIsPlayerEnabled(p) || grade[p] == GRADE_E ) continue; // can't be a new record @@ -773,6 +774,9 @@ void ScreenEvaluation::MenuLeft( PlayerNumber pn ) { // What is the purpose of this? I keep my feet on the pads and // was wondering why the grades weren't spinning. -Chris + // To be able to see the grade without having to wait for it to + // stop spinning. (I was hitting left repeatedly and wondering + // why it kept spinning ...) //m_Grades[pn].SettleQuickly(); }