SongSortOrder -> SortOrder
save/restore last sort with Profile clean up GameConstants
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@@ -1393,7 +1393,7 @@ void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Pro
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song_sort_val.clear();
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}
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CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so )
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CString GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so )
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{
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if( pSong == NULL )
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return "";
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@@ -1488,7 +1488,7 @@ CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so )
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}
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}
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void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SongSortOrder so )
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void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so )
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{
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for(unsigned i = 0; i < arraySongPointers.size(); ++i)
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{
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