SongSortOrder -> SortOrder

save/restore last sort with Profile
clean up GameConstants
This commit is contained in:
Chris Danford
2004-03-12 08:31:40 +00:00
parent 6faa757683
commit 28f4764ed2
16 changed files with 253 additions and 279 deletions
+6 -6
View File
@@ -288,7 +288,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
}
m_MusicSortDisplay.SetName( "SortIcon" );
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
SET_XY( m_MusicSortDisplay );
this->AddChild( &m_MusicSortDisplay );
@@ -499,7 +499,7 @@ void ScreenSelectMusic::TweenOnScreen()
TweenSongPartsOnScreen( true );
TweenCoursePartsOnScreen( true );
switch( GAMESTATE->m_SongSortOrder )
switch( GAMESTATE->m_SortOrder )
{
case SORT_ALL_COURSES:
case SORT_NONSTOP_COURSES:
@@ -552,7 +552,7 @@ void ScreenSelectMusic::TweenOnScreen()
void ScreenSelectMusic::TweenOffScreen()
{
switch( GAMESTATE->m_SongSortOrder )
switch( GAMESTATE->m_SortOrder )
{
case SORT_ALL_COURSES:
case SORT_NONSTOP_COURSES:
@@ -632,7 +632,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
m_sprHighScoreFrame[p].Command( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
}
switch( GAMESTATE->m_SongSortOrder )
switch( GAMESTATE->m_SortOrder )
{
case SORT_ALL_COURSES:
case SORT_NONSTOP_COURSES:
@@ -1498,9 +1498,9 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
void ScreenSelectMusic::SortOrderChanged()
{
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
switch( GAMESTATE->m_SongSortOrder )
switch( GAMESTATE->m_SortOrder )
{
case SORT_ALL_COURSES:
case SORT_NONSTOP_COURSES: