This commit is contained in:
Glenn Maynard
2006-08-16 18:25:13 +00:00
parent 11372f28bf
commit 2877e7ef0f
+8 -8
View File
@@ -30,17 +30,17 @@ public:
virtual Actor *Copy() const;
void SetLoop( bool bLoop ) { m_bLoop = bLoop; }
void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
float GetCurrentItem() const { return m_fCurrentItem; }
float GetDestinationItem() const { return m_fDestinationItem; }
void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
float GetCurrentItem() const { return m_fCurrentItem; }
float GetDestinationItem() const { return m_fDestinationItem; }
void ScrollThroughAllItems();
void ScrollWithPadding( float fItemPaddingStart, float fItemPaddingEnd );
void SetPauseCountdownSeconds( float fSecs ) { m_fPauseCountdownSeconds = fSecs; }
void SetFastCatchup( bool bOn ) { m_bFastCatchup = bOn; }
void SetSecondsPerItem( float fSeconds ) { m_fSecondsPerItem = fSeconds; }
void SetSecondsPauseBetweenItems( float fSeconds ) { m_fSecondsPauseBetweenItems = fSeconds; }
void SetNumSubdivisions( int iNumSubdivisions ) { m_exprTransformFunction.SetNumSubdivisions( iNumSubdivisions ); }
void SetFastCatchup( bool bOn ) { m_bFastCatchup = bOn; }
void SetSecondsPerItem( float fSeconds ) { m_fSecondsPerItem = fSeconds; }
void SetSecondsPauseBetweenItems( float fSeconds ) { m_fSecondsPauseBetweenItems = fSeconds; }
void SetNumSubdivisions( int iNumSubdivisions ) { m_exprTransformFunction.SetNumSubdivisions( iNumSubdivisions ); }
float GetSecondsForCompleteScrollThrough() const;
float GetSecondsToDestination() const;