diff --git a/stepmania/src/ActorScroller.h b/stepmania/src/ActorScroller.h index d0b75874ae..073b7bd15f 100644 --- a/stepmania/src/ActorScroller.h +++ b/stepmania/src/ActorScroller.h @@ -30,17 +30,17 @@ public: virtual Actor *Copy() const; void SetLoop( bool bLoop ) { m_bLoop = bLoop; } - void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; } - void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; } - float GetCurrentItem() const { return m_fCurrentItem; } - float GetDestinationItem() const { return m_fDestinationItem; } + void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; } + void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; } + float GetCurrentItem() const { return m_fCurrentItem; } + float GetDestinationItem() const { return m_fDestinationItem; } void ScrollThroughAllItems(); void ScrollWithPadding( float fItemPaddingStart, float fItemPaddingEnd ); void SetPauseCountdownSeconds( float fSecs ) { m_fPauseCountdownSeconds = fSecs; } - void SetFastCatchup( bool bOn ) { m_bFastCatchup = bOn; } - void SetSecondsPerItem( float fSeconds ) { m_fSecondsPerItem = fSeconds; } - void SetSecondsPauseBetweenItems( float fSeconds ) { m_fSecondsPauseBetweenItems = fSeconds; } - void SetNumSubdivisions( int iNumSubdivisions ) { m_exprTransformFunction.SetNumSubdivisions( iNumSubdivisions ); } + void SetFastCatchup( bool bOn ) { m_bFastCatchup = bOn; } + void SetSecondsPerItem( float fSeconds ) { m_fSecondsPerItem = fSeconds; } + void SetSecondsPauseBetweenItems( float fSeconds ) { m_fSecondsPauseBetweenItems = fSeconds; } + void SetNumSubdivisions( int iNumSubdivisions ) { m_exprTransformFunction.SetNumSubdivisions( iNumSubdivisions ); } float GetSecondsForCompleteScrollThrough() const; float GetSecondsToDestination() const;