remove old TranslateLocal comment
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@@ -180,18 +180,6 @@ void Sprite::DrawPrimitives()
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if( m_pTexture && m_pTexture->IsAMovie() && m_pTexture->IsPlaying() )
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::Sleep( PREFSMAN->m_iMovieDecodeMS ); // let the movie decode a frame
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// Offset so that pixels are aligned to texels
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// Offset by -0.5, -0.5 if 640x480
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// Offset by -1.0, -1.0 if 320x240
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// 11/12/2002: Why in the world is this not needed with the OpenGL renderer?
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// We're using the exact same orthographic projection transform. Anyway, things
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// are perfectly aligned without this TranslateLocal
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// DISPLAY->TranslateLocal(
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// -0.5f*SCREEN_WIDTH/(float)PREFSMAN->m_iDisplayWidth,
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// -0.5f*SCREEN_HEIGHT/(float)PREFSMAN->m_iDisplayHeight,
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// 0 );
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// use m_temp_* variables to draw the object
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RectF quadVerticies;
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