diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index 8dea1ced5a..516c724d2a 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -180,18 +180,6 @@ void Sprite::DrawPrimitives() if( m_pTexture && m_pTexture->IsAMovie() && m_pTexture->IsPlaying() ) ::Sleep( PREFSMAN->m_iMovieDecodeMS ); // let the movie decode a frame - - // Offset so that pixels are aligned to texels - // Offset by -0.5, -0.5 if 640x480 - // Offset by -1.0, -1.0 if 320x240 - // 11/12/2002: Why in the world is this not needed with the OpenGL renderer? - // We're using the exact same orthographic projection transform. Anyway, things - // are perfectly aligned without this TranslateLocal -// DISPLAY->TranslateLocal( -// -0.5f*SCREEN_WIDTH/(float)PREFSMAN->m_iDisplayWidth, -// -0.5f*SCREEN_HEIGHT/(float)PREFSMAN->m_iDisplayHeight, -// 0 ); - // use m_temp_* variables to draw the object RectF quadVerticies;