diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index 12fdb635da..9ac6ceb095 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -430,20 +430,11 @@ void RageDisplay::SetViewTransform( const RageMatrix* pMatrix ) // OpenGL doesn't have a separate view matrix. We need to save it and muliply in later g_matView = *pMatrix; } -void RageDisplay::SetProjectionTransform( const RageMatrix* pMatrix ) -{ - FlushQueue(); - glMatrixMode( GL_PROJECTION ); - glLoadMatrixf( (float*)pMatrix ); -} + void RageDisplay::GetViewTransform( RageMatrix* pMatrixOut ) { *pMatrixOut = g_matView; } -void RageDisplay::GetProjectionTransform( RageMatrix* pMatrixOut ) -{ - glGetFloatv( GL_PROJECTION_MATRIX, (float*)pMatrixOut ); -} void RageDisplay::ResetMatrixStack() { diff --git a/stepmania/src/RageDisplay.h b/stepmania/src/RageDisplay.h index 5f66c94f70..38dbf7439b 100644 --- a/stepmania/src/RageDisplay.h +++ b/stepmania/src/RageDisplay.h @@ -38,9 +38,7 @@ public: int GetBPP() const; void SetViewTransform( const RageMatrix* pMatrix ); - void SetProjectionTransform( const RageMatrix* pMatrix ); void GetViewTransform( RageMatrix* pMatrixOut ); - void GetProjectionTransform( RageMatrix* pMatrixOut ); void ResetMatrixStack(); void PushMatrix();