From 2582037ccaf2eb604d35b661bd43f9a6eedcf901 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 6 Jan 2007 21:01:13 +0000 Subject: [PATCH] cosmetic: tweak DrawActor and DrawHoldHeadTail together --- stepmania/src/NoteDisplay.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/stepmania/src/NoteDisplay.cpp b/stepmania/src/NoteDisplay.cpp index 66f92d936b..874a890171 100644 --- a/stepmania/src/NoteDisplay.cpp +++ b/stepmania/src/NoteDisplay.cpp @@ -690,10 +690,10 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, bool bUseLighting, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar ) { const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat ); - const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels ); + const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels ); const float fRotation = ArrowEffects::GetRotation( m_pPlayerState, fBeat ); - const float fXPos = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ); - const float fZPos = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset ); + const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ); + const float fZ = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset ); const float fAlpha = ArrowEffects::GetAlpha( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); const float fGlow = ArrowEffects::GetGlow( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); const float fColorScale = ArrowEffects::GetBrightness( m_pPlayerState, fBeat ); @@ -701,8 +701,8 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in RageColor glow = RageColor(1,1,1,fGlow); pActor->SetRotationZ( fRotation ); - pActor->SetXY( fXPos, fYPos ); - pActor->SetZ( fZPos ); + pActor->SetXY( fX, fY ); + pActor->SetZ( fZ ); pActor->SetDiffuse( diffuse ); pActor->SetGlow( glow ); pActor->SetZoom( ArrowEffects::GetZoom(m_pPlayerState) );