fix ShaderType not used

This commit is contained in:
Glenn Maynard
2007-02-13 04:03:17 +00:00
parent 4b707da08b
commit 256a737d25
+1 -1
View File
@@ -265,7 +265,7 @@ RString GetInfoLog( GLhandleARB h )
GLhandleARB CompileShader( GLenum ShaderType, RString sBuffer ) GLhandleARB CompileShader( GLenum ShaderType, RString sBuffer )
{ {
GLhandleARB VertexShader = GLExt.glCreateShaderObjectARB( GL_VERTEX_SHADER_ARB ); GLhandleARB VertexShader = GLExt.glCreateShaderObjectARB( ShaderType );
const GLcharARB *pData = sBuffer.data(); const GLcharARB *pData = sBuffer.data();
int iLength = sBuffer.size(); int iLength = sBuffer.size();
GLExt.glShaderSourceARB( VertexShader, 1, &pData, (GLint*)&iLength ); GLExt.glShaderSourceARB( VertexShader, 1, &pData, (GLint*)&iLength );