put ScreenTitleMenu::Input() log trace behind debugging flag
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@@ -43,7 +43,9 @@ static LocalizedString THEME_ ("ScreenTitleMenu","Theme");
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static LocalizedString ANNOUNCER_ ("ScreenTitleMenu","Announcer");
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static LocalizedString ANNOUNCER_ ("ScreenTitleMenu","Announcer");
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void ScreenTitleMenu::Input( const InputEventPlus &input )
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void ScreenTitleMenu::Input( const InputEventPlus &input )
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{
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{
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#if defined(DEBUG)
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LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", input.DeviceI.device, input.DeviceI.button ); // debugging gameport joystick problem
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LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", input.DeviceI.device, input.DeviceI.button ); // debugging gameport joystick problem
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#endif
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if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
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if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
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return;
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return;
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