put ScreenTitleMenu::Input() log trace behind debugging flag

This commit is contained in:
AJ Kelly
2012-01-10 13:56:13 -06:00
parent a3d8b0cbee
commit 24dadd083d
+2
View File
@@ -43,7 +43,9 @@ static LocalizedString THEME_ ("ScreenTitleMenu","Theme");
static LocalizedString ANNOUNCER_ ("ScreenTitleMenu","Announcer");
void ScreenTitleMenu::Input( const InputEventPlus &input )
{
#if defined(DEBUG)
LOG->Trace( "ScreenTitleMenu::Input( %d-%d )", input.DeviceI.device, input.DeviceI.button ); // debugging gameport joystick problem
#endif
if( m_In.IsTransitioning() || m_Cancel.IsTransitioning() ) /* not m_Out */
return;