NUM_PAGES -> NUM_Page
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@@ -41,7 +41,7 @@ public:
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virtual bool AllowLateJoin() const { return true; }
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protected:
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enum Page { PAGE_1, PAGE_2, NUM_PAGES }; // on PAGE_2, cursors are locked together
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enum Page { PAGE_1, PAGE_2, NUM_Page }; // on PAGE_2, cursors are locked together
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static PlayerNumber GetSharedPlayer();
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Page GetPage( int iChoiceIndex ) const;
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Page GetCurrentPage() const;
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@@ -84,8 +84,8 @@ protected:
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float GetCursorX( PlayerNumber pn );
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float GetCursorY( PlayerNumber pn );
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AutoActor m_sprExplanation[NUM_PAGES];
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AutoActor m_sprMore[NUM_PAGES];
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AutoActor m_sprExplanation[NUM_Page];
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AutoActor m_sprMore[NUM_Page];
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// icon is the shared, per-choice piece
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vector<AutoActor> m_vsprIcon;
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// preview is per-player, per-choice piece
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