theme touchup
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@@ -0,0 +1 @@
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_fade out normal
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@@ -35,13 +35,13 @@ function CustomDifficultyToColor( sCustomDifficulty )
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return color("#000000");
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end
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function DifficultyDisplayTypeToDarkColor( ddt )
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local c = DifficultyDisplayTypeToColor(ddt);
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function CustomDifficultyToDarkColor( sCustomDifficulty )
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local c = CustomDifficultyToColor(sCustomDifficulty);
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return { c[1]/2, c[2]/2, c[3]/2, c[4] };
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end
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function DifficultyDisplayTypeToLightColor( ddt )
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local c = DifficultyDisplayTypeToColor(ddt);
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function CustomDifficultyToLightColor( sCustomDifficulty )
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local c = CustomDifficultyToColor(sCustomDifficulty);
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return { scale(c[1],0,1,0.5,1), scale(c[2],0,1,0.5,1), scale(c[3],0,1,0.5,1), c[4] };
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end
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@@ -981,8 +981,8 @@ StepsDisplayP2X=SCREEN_CENTER_X+250
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StepsDisplayP2Y=
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StepsDisplayP2OnCommand=
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StepsDisplayP2OffCommand=linear,0.5;addx,200
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StepsDisplayP2SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
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StepsDisplayP2SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addx,-200;linear,0.5;addx,200
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StepsDisplayP2SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,200;linear,0.5;addx,-200
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StepsDisplayP2SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addx,200;linear,0.5;addx,-200
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LyricsSetNoReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+160
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LyricsSetReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-140
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# This is used if one player is in reverse and the other isn't.
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@@ -2030,17 +2030,17 @@ ZeroMeterString="?"
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MeterX=30
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MeterY=0
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MeterOnCommand=shadowlength,0
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToLightColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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MeterSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowDescription=true
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DescriptionX=-10
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DescriptionY=0
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DescriptionOnCommand=shadowlength,0;uppercase,true;
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DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToLightColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowAutogen=true
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AutogenX=40
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AutogenY=0
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AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToLightColor(param.DifficultyDisplayType)); self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)); end end
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
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ShowStepsType=false
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StepsTypeX=0
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StepsTypeY=0
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