CustomDifficulty fixup
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@@ -14,10 +14,11 @@ for i=1,NumColumns do
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InitCommand=cmd(x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-154;);
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};
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local d = THEME:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i);
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local st = THEME:GetMetric(Var "LoadingScreen","ColumnStepsType" .. i);
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local dc = THEME:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i);
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local s = GetCustomDifficulty( st, dc );
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t[#t+1] = LoadFont("_venacti Bold 13px") .. {
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InitCommand=cmd(settext,"EASY";diffuse,color("#FFFF00");x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-158;shadowlength,0;);
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InitCommand=cmd(uppercase,true;settext,GetLocalizedCustomDifficulty(s);diffuse,CustomDifficultyToColor(s);x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-158;shadowlength,0;);
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};
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end
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@@ -26,6 +27,6 @@ t[#t+1] = LoadFont("_terminator two 24px") .. {
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};
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t[#t+1] = LoadFont("_terminator two 30px") .. {
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InitCommand=cmd(settext,"Best Ranking";uppercase,true;diffuse,color("#FFFFFF");x,SCREEN_CENTER_X-130;y,SCREEN_CENTER_Y-206;shadowlength,0;strokecolor,color("#3b009c44"););
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InitCommand=cmd(settext,"Best Scores";uppercase,true;diffuse,color("#FFFFFF");x,SCREEN_CENTER_X-130;y,SCREEN_CENTER_Y-206;shadowlength,0;strokecolor,color("#3b009c44"););
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};
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return t;
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@@ -1,4 +0,0 @@
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return LoadFont("common normal") .. {
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Text = "Best Ranking",
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InitCommand = cmd(horizalign,'HorizAlign_Left';x,SCREEN_LEFT+48;y,SCREEN_TOP+32;shadowlength,0)
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}
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@@ -32,7 +32,7 @@ end
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return Def.ActorFrame {
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LoadActor("how to play") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.5;diffusealpha,1;zoom,1.5;sleep,1.7;linear,0.5;zoom,1;addx,160;addy,-150;draworder,1;);
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,1;);
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};
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ExplanationText( "When the arrows rise to this point, step on the matching panels.", 5, 9 );
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@@ -8,7 +8,7 @@ t[#t+1] = LoadActor("frame") .. {
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t[#t+1] = Def.TextBanner {
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InitCommand=cmd(x,-224;y,0;Load,"TextBanner";);
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InitCommand=cmd(x,-196;y,0;Load,"TextBannerHighScores";);
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SetCommand=function(self, params)
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if params.Song then
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self:SetFromSong( params.Song );
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@@ -59,9 +59,9 @@ Scores.SetCommand=function(self, params)
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for name, child in pairs(c) do
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child:visible(false);
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end
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--for idx=1,NumColumns do
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-- c[idx .. "Empty"]:visible(true);
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--end
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for idx=1,NumColumns do
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c[idx .. "Empty"]:visible(true);
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end
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local Current = params.Song or params.Course;
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if Current then
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@@ -81,17 +81,16 @@ Scores.SetCommand=function(self, params)
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--assert( c[sNameType], sNameType );
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--assert( c[sScoreType], sScoreType );
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name:visible( true );
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score:visible( true );
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filled:visible( true );
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empty:visible( false );
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if hs and #hs > 0 then
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name:visible( true );
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score:visible( true );
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filled:visible( true );
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empty:visible( false );
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name:settext( hs[1]:GetName() );
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score:settext( FormatPercentScore( hs[1]:GetPercentDP() ) );
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else
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empty:visible( true );
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--name:settext( sNoScoreName );
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--score:settext( FormatPercentScore( 0 ) );
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name:settext( sNoScoreName );
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score:settext( FormatPercentScore( 0 ) );
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end
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end
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end;
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@@ -110,16 +110,15 @@ function TextBannerAfterSet(self,param)
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local Title=self:GetChild("Title");
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local Subtitle=self:GetChild("Subtitle");
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--local Artist=self:GetChild("Artist");
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local edge_x = 120;
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if Subtitle:GetText() == "" then
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(cmd(maxwidth,300;x,edge_x;y,0;zoom,1.1;))(Title);
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(cmd(maxwidth,300;y,0;zoom,1.1;))(Title);
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(cmd(visible,false))(Subtitle);
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--(cmd(zoom,0.66;maxwidth,300;x,edge_x;y,7))(Artist);
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--(cmd(zoom,0.66;maxwidth,300;y,7))(Artist);
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else
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-- subtitle below
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(cmd(zoom,1;x,edge_x;y,-6;zoom,1.0;))(Title);
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(cmd(visible,true;zoom,0.6;x,edge_x;y,7))(Subtitle);
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--(cmd(zoom,0.66;maxwidth,300;x,edge_x;y,9))(Artist);
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(cmd(zoom,1;y,-6;zoom,1.0;))(Title);
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(cmd(visible,true;zoom,0.6;y,7))(Subtitle);
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--(cmd(zoom,0.66;maxwidth,300;y,9))(Artist);
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end
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end
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@@ -903,11 +903,11 @@ ScoreFrameX=SCREEN_CENTER_X
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ScoreFrameY=SCREEN_BOTTOM
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ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100;draworder,2
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ScoreFrameOffCommand=linear,0.5;addy,100
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ScoreP1X=SCREEN_CENTER_X-226
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ScoreP1X=SCREEN_CENTER_X-220
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ScoreP1Y=SCREEN_CENTER_Y+200
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ScoreP1OnCommand=addy,100;linear,1;addy,-100;draworder,109;
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ScoreP1OffCommand=linear,1;addy,100;
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ScoreP2X=SCREEN_CENTER_X+226
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ScoreP2X=SCREEN_CENTER_X+220
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ScoreP2Y=SCREEN_CENTER_Y+200
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ScoreP2OnCommand=addy,100;linear,1;addy,-100;draworder,109;
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ScoreP2OffCommand=linear,1;addy,100;
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@@ -2017,13 +2017,13 @@ FrameX=0
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FrameY=0
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FrameOnCommand=
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FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
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FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) end end
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FrameSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
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NumTicks=10
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MaxTicks=14
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TicksX=0
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TicksY=0
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TicksOnCommand=shadowlength,0;stoke
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TicksSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) if param.Meter > 9 then self:glowshift() else self:stopeffect() end end
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TicksSetCommand=%function(self,param) self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) if param.Meter > 9 then self:glowshift() else self:stopeffect() end end
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ShowTicks=false
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ShowMeter=true
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ZeroMeterString="?"
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@@ -2063,7 +2063,7 @@ FrameOnCommand=
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ShowTicks=true
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NumTicks=13
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MaxTicks=13
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TicksSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); end
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TicksSetCommand=%function(self,param) self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); end
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TicksX=0
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TicksY=0
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TicksOnCommand=shadowlength,0;shadowcolor,color("#FFFFFF");
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@@ -2072,15 +2072,15 @@ ZeroMeterString="?"
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MeterX=92
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MeterY=-1
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MeterOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#00000077");
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MeterSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); end
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MeterSetCommand=%function(self,param) self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); end
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ShowDescription=true
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DescriptionX=-110
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DescriptionY=-1
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DescriptionOnCommand=uppercase,true;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#00000077");maxwidth,150;
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DescriptionSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); end
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DescriptionSetCommand=%function(self,param) self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); end
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AutogenX=102
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AutogenOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#00000077");
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AutogenSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); end
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AutogenSetCommand=%function(self,param) self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); end
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[StepsDisplayGameplay]
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Fallback="StepsDisplay"
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@@ -2547,8 +2547,8 @@ HoldJudgmentHeldCommand=shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx
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[Combo]
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ShowComboAt=2
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LabelOnCommand=x,SCREEN_CENTER_X-314;y,SCREEN_CENTER_Y-220;shadowlength,0;HorizAlign,left;vertalign,bottom
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NumberOnCommand=y,SCREEN_CENTER_Y-216;shadowlength,0;HorizAlign,right;vertalign,bottom
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LabelOnCommand=x,SCREEN_CENTER_X-314;y,SCREEN_CENTER_Y-220;shadowlength,0;horizalign,left;vertalign,bottom
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NumberOnCommand=y,SCREEN_CENTER_Y-216;shadowlength,0;horizalign,right;vertalign,bottom
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NumberMinZoom=0.5
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NumberMaxZoom=0.8
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NumberMaxZoomAt=200
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@@ -3521,12 +3521,17 @@ LineNames="1"
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Line1="lua,OptionsRowTest()"
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[TextBanner]
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TitleOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");horizalign,right
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SubtitleOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");horizalign,right
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TitleOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");horizalign,right;x,120;
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SubtitleOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");horizalign,right;x,120;
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ArtistOnCommand=visible,false
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ArtistPrependString="/"
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AfterSetCommand=%TextBannerAfterSet
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[TextBannerHighScores]
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Fallback="TextBanner"
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TitleOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");horizalign,center;
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SubtitleOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");horizalign,center;
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[TextBannerCourseEntry]
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Fallback="TextBanner"
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TitleX=-90
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@@ -105,7 +105,7 @@ RString GetCustomDifficulty( StepsType st, Difficulty dc )
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if( DIFFICULTY == Difficulty_Invalid || dc == DIFFICULTY ) // match
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{
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ThemeMetric<RString> STRING("CustomDifficulty",(*sName)+"String");
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return STRING;
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return STRING.GetValue();
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}
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}
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}
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@@ -118,11 +118,15 @@ RString GetCustomDifficulty( StepsType st, Difficulty dc )
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}
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}
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LuaFunction( GetCustomDifficulty, GetCustomDifficulty(Enum::Check<StepsType>(L,1),Enum::Check<Difficulty>(L, 2)) );
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RString GetLocalizedCustomDifficulty( const RString &sCustomDifficulty )
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{
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return THEME->GetString( "CustomDifficulty", sCustomDifficulty );
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}
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LuaFunction( GetLocalizedCustomDifficulty, GetLocalizedCustomDifficulty(SArg(1)) );
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/*
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* (c) 2001-2004 Chris Danford
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@@ -181,10 +181,6 @@ void StepsDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, in
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void StepsDisplay::SetInternal( const SetParams ¶ms )
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{
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RString sCustomDifficulty ;
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if( params.st != StepsType_Invalid )
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sCustomDifficulty = GetCustomDifficulty( params.st, params.dc );
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Message msg( "Set" );
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if( params.pSteps )
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msg.SetParam( "Steps", LuaReference::CreateFromPush(*(Steps*)params.pSteps) );
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@@ -195,7 +191,12 @@ void StepsDisplay::SetInternal( const SetParams ¶ms )
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msg.SetParam( "Difficulty", params.dc );
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msg.SetParam( "IsCourseDifficulty", params.bIsCourseDifficulty );
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msg.SetParam( "Description", params.sDescription );
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msg.SetParam( "CustomDifficulty", sCustomDifficulty );
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RString sCustomDifficulty;
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if( params.st != StepsType_Invalid )
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{
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sCustomDifficulty = GetCustomDifficulty( params.st, params.dc );
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msg.SetParam( "CustomDifficulty", sCustomDifficulty );
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}
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m_sprFrame->HandleMessage( msg );
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@@ -236,7 +237,7 @@ void StepsDisplay::SetInternal( const SetParams ¶ms )
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{
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if( params.pSteps && params.pSteps->IsAnEdit() )
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s = params.sDescription;
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else
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else if( !sCustomDifficulty.empty() )
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s = GetLocalizedCustomDifficulty( sCustomDifficulty );
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}
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