Blind fixes (always set combo, etc; simply don't draw it).
This commit is contained in:
@@ -394,7 +394,8 @@ void PlayerMinus::DrawPrimitives()
|
|||||||
|
|
||||||
// Draw these below everything else.
|
// Draw these below everything else.
|
||||||
m_ArrowBackdrop.Draw();
|
m_ArrowBackdrop.Draw();
|
||||||
m_Combo.Draw();
|
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
|
||||||
|
m_Combo.Draw();
|
||||||
|
|
||||||
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
|
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
|
||||||
bool bReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].GetReversePercentForColumn(0)>0.5;
|
bool bReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].GetReversePercentForColumn(0)>0.5;
|
||||||
@@ -701,12 +702,9 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
|
|||||||
}
|
}
|
||||||
|
|
||||||
HandleTapRowScore( iIndexThatWasSteppedOn ); // update score
|
HandleTapRowScore( iIndexThatWasSteppedOn ); // update score
|
||||||
if (!GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind)
|
m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
|
||||||
{
|
|
||||||
m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
|
|
||||||
|
|
||||||
m_Judgment.SetJudgment( score );
|
m_Judgment.SetJudgment( score );
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user