diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 5ef64ef845..04e3ac846a 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -394,7 +394,8 @@ void PlayerMinus::DrawPrimitives() // Draw these below everything else. m_ArrowBackdrop.Draw(); - m_Combo.Draw(); + if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 ) + m_Combo.Draw(); float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt; bool bReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].GetReversePercentForColumn(0)>0.5; @@ -701,12 +702,9 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn ) } HandleTapRowScore( iIndexThatWasSteppedOn ); // update score - if (!GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind) - { - m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] ); + m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] ); - m_Judgment.SetJudgment( score ); - } + m_Judgment.SetJudgment( score ); }