Blind fixes (always set combo, etc; simply don't draw it).

This commit is contained in:
Glenn Maynard
2003-09-17 01:58:27 +00:00
parent 30a45bd264
commit 23053adf87
+1 -3
View File
@@ -394,6 +394,7 @@ void PlayerMinus::DrawPrimitives()
// Draw these below everything else. // Draw these below everything else.
m_ArrowBackdrop.Draw(); m_ArrowBackdrop.Draw();
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
m_Combo.Draw(); m_Combo.Draw();
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt; float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
@@ -701,13 +702,10 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
} }
HandleTapRowScore( iIndexThatWasSteppedOn ); // update score HandleTapRowScore( iIndexThatWasSteppedOn ); // update score
if (!GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind)
{
m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] ); m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
m_Judgment.SetJudgment( score ); m_Judgment.SetJudgment( score );
} }
}
void PlayerMinus::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds ) void PlayerMinus::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )