diff --git a/stepmania/src/RageDisplay_OGL.cpp b/stepmania/src/RageDisplay_OGL.cpp index ab3f93df22..6eef944bf0 100644 --- a/stepmania/src/RageDisplay_OGL.cpp +++ b/stepmania/src/RageDisplay_OGL.cpp @@ -1012,7 +1012,6 @@ void RageDisplay_OGL::UpdateTexture( if( pixfmt == NUM_PIX_FORMATS ) { - LOG->Trace("guh"); /* The source isn't in a supported, known pixel format. We need to convert * it ourself. Just convert it to RGBA8, and let OpenGL convert it back * down to whatever the actual pixel format is. This is a very slow code