...right. We need telekenesis now.
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@@ -2992,8 +2992,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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int iTrack = nIter.Track();
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// "the first row after the hold head that lands on a beat"
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int iFirstCheckpointOfHold = QuantizeDown(iStartRow+iCheckpointFrequencyRows,
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iCheckpointFrequencyRows);
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int iFirstCheckpointOfHold = QuantizeUp(iStartRow,
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iCheckpointFrequencyRows);
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// "the end row or the first earlier row that lands on a beat"
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int iLastCheckpointOfHold = QuantizeDown(iEndRow,
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