diff --git a/stepmania/src/ScreenHowToPlay.cpp b/stepmania/src/ScreenHowToPlay.cpp index 5ba80bb2e5..88b001325d 100644 --- a/stepmania/src/ScreenHowToPlay.cpp +++ b/stepmania/src/ScreenHowToPlay.cpp @@ -217,6 +217,9 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM ) /* We can't do this in ScreenHowToPlay::~ScreenHowToPlay, since that happens * after the ctor of the next screen; we don't want to mess with its state. */ GAMESTATE->m_pCurSong = NULL; + + /* turn the blind modifier back off so the demo screen doesn't have it on */ + GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 0; break; } ScreenAttract::HandleScreenMessage( SM ); @@ -233,8 +236,8 @@ void ScreenHowToPlay::DrawPrimitives() RageColor(0,0,0,1), RageVector3(0, 0, 1) ); - m_mDancePad.Draw(); - m_mCharacter.Draw(); +// m_mDancePad.Draw(); +// m_mCharacter.Draw(); DISPLAY->SetLightOff( 0 ); DISPLAY->SetLighting( false );