Files
itgmania212121/stepmania/src/EditMenu.cpp
T
2003-03-30 18:12:57 +00:00

323 lines
9.0 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: EditMenu
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "EditMenu.h"
#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "Notes.h"
//
// Defines specific to EditMenu
//
#define ARROWS_X( i ) THEME->GetMetricF("EditMenu",ssprintf("Arrows%dX",i+1))
#define SONG_BANNER_X THEME->GetMetricF("EditMenu","SongBannerX")
#define SONG_BANNER_Y THEME->GetMetricF("EditMenu","SongBannerY")
#define SONG_BANNER_WIDTH THEME->GetMetricF("EditMenu","SongBannerWidth")
#define SONG_BANNER_HEIGHT THEME->GetMetricF("EditMenu","SongBannerHeight")
#define SONG_TEXT_BANNER_X THEME->GetMetricF("EditMenu","SongTextBannerX")
#define SONG_TEXT_BANNER_Y THEME->GetMetricF("EditMenu","SongTextBannerY")
#define GROUP_BANNER_X THEME->GetMetricF("EditMenu","GroupBannerX")
#define GROUP_BANNER_Y THEME->GetMetricF("EditMenu","GroupBannerY")
#define GROUP_BANNER_WIDTH THEME->GetMetricF("EditMenu","GroupBannerWidth")
#define GROUP_BANNER_HEIGHT THEME->GetMetricF("EditMenu","GroupBannerHeight")
#define METER_X THEME->GetMetricF("EditMenu","MeterX")
#define METER_Y THEME->GetMetricF("EditMenu","MeterY")
#define SOURCE_METER_X THEME->GetMetricF("EditMenu","SourceMeterX")
#define SOURCE_METER_Y THEME->GetMetricF("EditMenu","SourceMeterY")
#define ROW_LABELS_X THEME->GetMetricF("EditMenu","RowLabelsX")
#define ROW_VALUE_X( i ) THEME->GetMetricF("EditMenu",ssprintf("RowValue%dX",i+1))
#define ROW_Y( i ) THEME->GetMetricF("EditMenu",ssprintf("Row%dY",i+1))
EditMenu::EditMenu()
{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
int i;
for( i=0; i<2; i++ )
{
m_sprArrows[i].Load( THEME->GetPathTo("Graphics",ssprintf("EditMenu %s",(i==0?"left":"right"))) );
m_sprArrows[i].SetX( ARROWS_X(i) );
this->AddChild( &m_sprArrows[i] );
}
m_SelectedRow = (Row)0;
ZERO( m_iSelection );
// start out on easy, not beginner
m_iSelection[ROW_DIFFICULTY] = DIFFICULTY_EASY;
m_iSelection[ROW_SOURCE_DIFFICULTY] = DIFFICULTY_EASY;
for( i=0; i<NUM_ROWS; i++ )
{
m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","header2") );
m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
m_textLabel[i].SetText( RowToString((Row)i) );
m_textLabel[i].SetZoom( 0.8f );
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.8f );
this->AddChild( &m_textValue[i] );
}
m_GroupBanner.SetXY( GROUP_BANNER_X, GROUP_BANNER_Y );
m_GroupBanner.SetCroppedSize( GROUP_BANNER_WIDTH, GROUP_BANNER_HEIGHT );
this->AddChild( &m_GroupBanner );
m_SongBanner.SetXY( SONG_BANNER_X, SONG_BANNER_Y );
m_SongBanner.SetCroppedSize( SONG_BANNER_WIDTH, SONG_BANNER_HEIGHT );
this->AddChild( &m_SongBanner );
m_SongTextBanner.SetXY( SONG_TEXT_BANNER_X, SONG_TEXT_BANNER_Y );
this->AddChild( &m_SongTextBanner );
m_Meter.SetXY( METER_X, METER_Y );
this->AddChild( &m_Meter );
m_SourceMeter.SetXY( SOURCE_METER_X, SOURCE_METER_Y );
this->AddChild( &m_SourceMeter );
m_soundChangeRow.Load( THEME->GetPathTo("sounds","EditMenu row") );
m_soundChangeValue.Load( THEME->GetPathTo("sounds","EditMenu value") );
// fill in data structures
SONGMAN->GetGroupNames( m_sGroups );
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, m_NotesTypes );
ChangeToRow( (Row)0 );
OnRowValueChanged( (Row)0 );
// Select the current song if any
if( GAMESTATE->m_pCurSong )
{
unsigned i;
for( i=0; i<m_sGroups.size(); i++ )
if( GAMESTATE->m_pCurSong->m_sGroupName == m_sGroups[i] )
m_iSelection[ROW_GROUP] = i;
OnRowValueChanged( ROW_GROUP );
for( i=0; i<m_pSongs.size(); i++ )
if( GAMESTATE->m_pCurSong == m_pSongs[i] )
m_iSelection[ROW_SONG] = i;
OnRowValueChanged( ROW_SONG );
// Select the current NotesType and difficulty if any
if( GAMESTATE->m_pCurNotes )
{
for( i=0; i<m_NotesTypes.size(); i++ )
if( m_NotesTypes[i] == GAMESTATE->m_pCurNotes[PLAYER_1]->m_NotesType )
{
m_iSelection[ROW_NOTES_TYPE] = i;
OnRowValueChanged( ROW_NOTES_TYPE );
}
m_iSelection[ROW_DIFFICULTY] = GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty();
OnRowValueChanged( ROW_DIFFICULTY );
}
}
}
EditMenu::~EditMenu()
{
}
void EditMenu::RefreshNotes()
{
OnRowValueChanged( ROW_SONG );
}
void EditMenu::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
}
bool EditMenu::CanGoUp()
{
return m_SelectedRow != 0;
}
bool EditMenu::CanGoDown()
{
return m_SelectedRow != NUM_ROWS-1;
}
bool EditMenu::CanGoLeft()
{
return m_iSelection[m_SelectedRow] != 0;
}
bool EditMenu::CanGoRight()
{
int num_values[NUM_ROWS] =
{
m_sGroups.size(),
m_pSongs.size(),
m_NotesTypes.size(),
NUM_DIFFICULTIES,
m_NotesTypes.size(),
NUM_DIFFICULTIES,
m_Actions.size()
};
return m_iSelection[m_SelectedRow] != (num_values[m_SelectedRow]-1);
}
void EditMenu::Up()
{
if( CanGoUp() )
{
if( GetSelectedNotes() && m_SelectedRow==ROW_ACTION )
ChangeToRow( ROW_DIFFICULTY );
else
ChangeToRow( Row(m_SelectedRow-1) );
m_soundChangeRow.PlayRandom();
}
}
void EditMenu::Down()
{
if( CanGoDown() )
{
if( GetSelectedNotes() && m_SelectedRow==ROW_DIFFICULTY )
ChangeToRow( ROW_ACTION );
else
ChangeToRow( Row(m_SelectedRow+1) );
m_soundChangeRow.PlayRandom();
}
}
void EditMenu::Left()
{
if( CanGoLeft() )
{
m_iSelection[m_SelectedRow]--;
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
}
}
void EditMenu::Right()
{
if( CanGoRight() )
{
m_iSelection[m_SelectedRow]++;
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.PlayRandom();
}
}
void EditMenu::ChangeToRow( Row newRow )
{
m_SelectedRow = newRow;
for( int i=0; i<2; i++ )
m_sprArrows[i].SetY( ROW_Y(newRow) );
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
}
void EditMenu::OnRowValueChanged( Row row )
{
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
switch( row )
{
case ROW_GROUP:
m_textValue[ROW_GROUP].SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
m_GroupBanner.LoadFromGroup( GetSelectedGroup() );
m_pSongs.clear();
SONGMAN->GetSongs( m_pSongs, GetSelectedGroup() );
m_iSelection[ROW_SONG] = 0;
// fall through
case ROW_SONG:
m_textValue[ROW_SONG].SetText( "" );
m_SongBanner.LoadFromSong( GetSelectedSong() );
m_SongTextBanner.LoadFromSong( GetSelectedSong() );
// fall through
case ROW_NOTES_TYPE:
m_textValue[ROW_NOTES_TYPE].SetText( GAMEMAN->NotesTypeToString(GetSelectedNotesType()) );
// fall through
case ROW_DIFFICULTY:
m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(GetSelectedDifficulty()) );
m_Meter.SetFromNotes( GetSelectedNotes() );
// fall through
case ROW_SOURCE_NOTES_TYPE:
m_textLabel[ROW_SOURCE_NOTES_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
m_textValue[ROW_SOURCE_NOTES_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
m_textValue[ROW_SOURCE_NOTES_TYPE].SetText( GAMEMAN->NotesTypeToString(GetSelectedSourceNotesType()) );
// fall through
case ROW_SOURCE_DIFFICULTY:
m_textLabel[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
m_textValue[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
m_textValue[ROW_SOURCE_DIFFICULTY].SetText( DifficultyToString(GetSelectedSourceDifficulty()) );
m_SourceMeter.SetFromNotes( GetSelectedSourceNotes() );
m_SourceMeter.SetZoomY( GetSelectedNotes()?0.f:1.f );
m_Actions.clear();
if( GetSelectedNotes() )
{
m_Actions.push_back( ACTION_EDIT );
m_Actions.push_back( ACTION_DELETE );
}
else if( GetSelectedSourceNotes() )
{
m_Actions.push_back( ACTION_COPY );
m_Actions.push_back( ACTION_AUTOGEN );
m_Actions.push_back( ACTION_BLANK );
}
else
{
m_Actions.push_back( ACTION_BLANK );
}
m_iSelection[ROW_ACTION] = 0;
// fall through
case ROW_ACTION:
m_textValue[ROW_ACTION].SetText( ActionToString(GetSelectedAction()) );
break;
default:
ASSERT(0); // invalid row
}
}
Notes* EditMenu::GetSelectedNotes()
{
return GetSelectedSong()->GetNotes(GetSelectedNotesType(),GetSelectedDifficulty(), false);
}
Notes* EditMenu::GetSelectedSourceNotes()
{
return GetSelectedSong()->GetNotes(GetSelectedSourceNotesType(),GetSelectedSourceDifficulty(), false);
}