do game graphic in xml
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@@ -96,9 +96,6 @@ ScrollLoseFocusCommand=
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TimerSeconds=-1
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TimerSeconds=-1
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StyleIcon=0
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StyleIcon=0
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LogoX=SCREEN_CENTER_X
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LogoY=SCREEN_CENTER_Y
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LogoOnCommand=zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
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HelpX=SCREEN_CENTER_X
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HelpX=SCREEN_CENTER_X
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HelpY=SCREEN_BOTTOM-40
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HelpY=SCREEN_BOTTOM-40
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HelpOnCommand=zoom,0.5
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HelpOnCommand=zoom,0.5
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@@ -42,12 +42,6 @@ void ScreenTitleMenu::Init()
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{
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{
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ScreenSelectMaster::Init();
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ScreenSelectMaster::Init();
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m_sprLogo.Load( THEME->GetPathG(m_sName,GAMESTATE->GetCurrentGame()->m_szName) );
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m_sprLogo->SetName( "Logo" );
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m_sprLogo->SetDrawOrder( -1 );
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this->AddChild( m_sprLogo );
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SET_XY_AND_ON_COMMAND( m_sprLogo );
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this->SortByDrawOrder();
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this->SortByDrawOrder();
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SOUND->PlayOnceFromAnnouncer( "title menu game name" );
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SOUND->PlayOnceFromAnnouncer( "title menu game name" );
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@@ -3,7 +3,6 @@
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#ifndef SCREEN_TITLE_MENU_H
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#ifndef SCREEN_TITLE_MENU_H
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#define SCREEN_TITLE_MENU_H
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#define SCREEN_TITLE_MENU_H
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#include "Screen.h"
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#include "ScreenSelectMaster.h"
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#include "ScreenSelectMaster.h"
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class ScreenTitleMenu : public ScreenSelectMaster
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class ScreenTitleMenu : public ScreenSelectMaster
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@@ -16,9 +15,6 @@ public:
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleMessage( const CString& sMessage );
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virtual void HandleMessage( const CString& sMessage );
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private:
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AutoActor m_sprLogo;
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};
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};
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#endif
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#endif
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