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@@ -273,13 +273,6 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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Note: if you got all Perfect on this song, you would get (p=10)*B, which is 80,000,000. In fact, the maximum possible
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score for any song is the number of feet difficulty X 10,000,000.
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3dfsux:
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I redid this code so it will store the score as a long, then correct the score for each song based on that value.
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m_lScore == p * n
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m_fScoreMultiplier = (B/S)
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keeping these seperate for as long as possible improves accuracy.
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*/
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AddScore( scoreOfLastTap ); // only score once per row
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