diff --git a/stepmania/src/ScoreKeeperMAX2.cpp b/stepmania/src/ScoreKeeperMAX2.cpp index 24911bf018..1807f75724 100644 --- a/stepmania/src/ScoreKeeperMAX2.cpp +++ b/stepmania/src/ScoreKeeperMAX2.cpp @@ -273,13 +273,6 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa Note: if you got all Perfect on this song, you would get (p=10)*B, which is 80,000,000. In fact, the maximum possible score for any song is the number of feet difficulty X 10,000,000. - - 3dfsux: - I redid this code so it will store the score as a long, then correct the score for each song based on that value. - m_lScore == p * n - m_fScoreMultiplier = (B/S) - keeping these seperate for as long as possible improves accuracy. - */ AddScore( scoreOfLastTap ); // only score once per row