Use the appropriate timing.
Restores Page Up/Page Down/;/' properly.
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@@ -1348,7 +1348,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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m_iShiftAnchor = -1;
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m_iShiftAnchor = -1;
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return;
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return;
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}
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}
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TimingData &sTiming = GAMESTATE->m_pCurSong->m_SongTiming;
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TimingData &sTiming = GetAppropriateTiming();
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float playerBeat = GetAppropriatePosition().m_fSongBeat;
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float playerBeat = GetAppropriatePosition().m_fSongBeat;
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int beatsPerMeasure = sTiming.GetTimeSignatureSegmentAtBeat( playerBeat ).GetNum();
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int beatsPerMeasure = sTiming.GetTimeSignatureSegmentAtBeat( playerBeat ).GetNum();
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