[splittiming] Actor compiles, but not links here.

Perhaps I'm doing it wrong?
This commit is contained in:
Jason Felds
2011-05-14 19:05:01 -04:00
parent b3afd16ce1
commit 1cf2f266eb
+4 -4
View File
@@ -683,13 +683,13 @@ void Actor::UpdateInternal( float fDeltaTime )
break;
case CLOCK_BGM_BEAT_PLAYER1:
m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_1] - m_fSecsIntoEffect;
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_1];
m_fEffectDelta = g_vfCurrentBGMBeatPlayer[PLAYER_1] - m_fSecsIntoEffect;
m_fSecsIntoEffect = g_vfCurrentBGMBeatPlayer[PLAYER_1];
break;
case CLOCK_BGM_BEAT_PLAYER2:
m_fEffectDelta = g_vfCurrentBGMBeat[PLAYER_2] - m_fSecsIntoEffect;
m_fSecsIntoEffect = g_vfCurrentBGMBeat[PLAYER_2];
m_fEffectDelta = g_vfCurrentBGMBeatPlayer[PLAYER_2] - m_fSecsIntoEffect;
m_fSecsIntoEffect = g_vfCurrentBGMBeatPlayer[PLAYER_2];
break;
case CLOCK_BGM_TIME: