Pitch isn't really of any use yet, so don't display in edit.
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@@ -1034,8 +1034,8 @@ void ScreenEdit::UpdateTextInfo()
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/* XXX
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if( !PitchDetectionTest::MidiNoteToString( GAMESTATE->m_iEditMidiNote, sMidiNote ) )
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sMidiNote = "";
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*/
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sText += ssprintf( "%s:\n %i (%s)\n", "Pitch", (int)GAMESTATE->m_iEditMidiNote, sMidiNote.c_str() );
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*/
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switch( EDIT_MODE.GetValue() )
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{
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