Fix ScreenEvaluation stat reporting: everything lines up properly, and in the right order.
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@@ -1,19 +1,22 @@
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return Def.ActorFrame {
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LoadActor("frame") .. {
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};
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LoadActor( THEME:GetPathG("PaneDisplay","label Hands") ) .. {
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-- Use the traditional order: NumSteps, Jumps, Holds, Mines, Hands, Rolls
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LoadActor( THEME:GetPathG("PaneDisplay","label NumSteps") ) .. {
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InitCommand=cmd(horizalign,right;x,-22;y,-12+16*0;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000AA"););
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};
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LoadActor( THEME:GetPathG("PaneDisplay","label Holds") ) .. {
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LoadActor( THEME:GetPathG("PaneDisplay","label Jumps") ) .. {
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InitCommand=cmd(horizalign,right;x,-22;y,-12+16*1;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000AA"););
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};
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LoadActor( THEME:GetPathG("PaneDisplay","label Jumps") ) .. {
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LoadActor( THEME:GetPathG("PaneDisplay","label Holds") ) .. {
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InitCommand=cmd(horizalign,right;x,-22;y,-12+16*2;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000AA"););
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};
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LoadActor( THEME:GetPathG("PaneDisplay","label Mines") ) .. {
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InitCommand=cmd(horizalign,right;x,-22;y,-12+16*3;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000AA"););
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};
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LoadActor( THEME:GetPathG("PaneDisplay","label NumSteps") ) .. {
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LoadActor( THEME:GetPathG("PaneDisplay","label Hands") ) .. {
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InitCommand=cmd(horizalign,right;x,-22;y,-12+16*4;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000AA"););
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};
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LoadActor( THEME:GetPathG("PaneDisplay","label Rolls") ) .. {
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@@ -543,7 +543,7 @@ void ScreenEvaluation::Init()
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static const int indeces[NUM_DetailLine] =
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{
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RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines, RadarCategory_Hands, RadarCategory_Rolls
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RadarCategory_TapsAndHolds, RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines, RadarCategory_Hands, RadarCategory_Rolls
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};
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const int ind = indeces[l];
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const int iActual = lrintf(m_pStageStats->m_player[p].m_radarActual[ind]);
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