bitmap font work

This commit is contained in:
Glenn Maynard
2003-01-03 22:53:22 +00:00
parent 07bb50ec90
commit 1c6dba0ccc
3 changed files with 126 additions and 112 deletions
+14 -13
View File
@@ -187,28 +187,29 @@ void BitmapText::DrawPrimitives()
for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
{ {
const char c = szLine[j]; const char c = szLine[j];
const int iFrameNo = m_pFont->m_iCharToFrameNo[ (unsigned char)c ]; if(m_pFont->m_iCharToFrameNo.find(c) == m_pFont->m_iCharToFrameNo.end())
if( iFrameNo == -1 ) // this font doesn't impelemnt this character
RageException::Throw( "The font '%s' does not implement the character '%c'", m_sFontFilePath.GetString(), c ); RageException::Throw( "The font '%s' does not implement the character '%c'", m_sFontFilePath.GetString(), c );
const int iFrameNo = m_pFont->m_iCharToFrameNo[ (unsigned char)c ];
const glyph &g = m_pFont->GetGlyph(iFrameNo);
/* set vertex positions */ /* set vertex positions */
v[iNumV++].p = RageVector3( (float)iX-m_pFont->m_Left[iFrameNo], iY-iHeight/2.0f, 0 ); // top left v[iNumV++].p = RageVector3( (float)iX-g.left, iY-iHeight/2.0f, 0 ); // top left
v[iNumV++].p = RageVector3( (float)iX-m_pFont->m_Left[iFrameNo], iY+iHeight/2.0f, 0 ); // bottom left v[iNumV++].p = RageVector3( (float)iX-g.left, iY+iHeight/2.0f, 0 ); // bottom left
v[iNumV++].p = RageVector3( (float)iX+m_pFont->m_Right[iFrameNo], iY+iHeight/2.0f, 0 ); // bottom right v[iNumV++].p = RageVector3( (float)iX+g.right, iY+iHeight/2.0f, 0 ); // bottom right
v[iNumV++].p = RageVector3( (float)iX+m_pFont->m_Right[iFrameNo], iY-iHeight/2.0f, 0 ); // top right v[iNumV++].p = RageVector3( (float)iX+g.right, iY-iHeight/2.0f, 0 ); // top right
/* Advance the cursor. */ /* Advance the cursor. */
iX += m_pFont->m_iFrameNoToWidth[iFrameNo]; iX += g.width;
/* set texture coordinates */ /* set texture coordinates */
iNumV -= 4; iNumV -= 4;
RectF frectTexCoords = m_pFont->GetTextureCoordRect( iFrameNo ); v[iNumV++].t = RageVector2( g.rect.left, g.rect.top ); // top left
v[iNumV++].t = RageVector2( g.rect.left, g.rect.bottom ); // bottom left
v[iNumV++].t = RageVector2( frectTexCoords.left, frectTexCoords.top ); // top left v[iNumV++].t = RageVector2( g.rect.right, g.rect.bottom ); // bottom right
v[iNumV++].t = RageVector2( frectTexCoords.left, frectTexCoords.bottom ); // bottom left v[iNumV++].t = RageVector2( g.rect.right, g.rect.top ); // top right
v[iNumV++].t = RageVector2( frectTexCoords.right, frectTexCoords.bottom ); // bottom right
v[iNumV++].t = RageVector2( frectTexCoords.right, frectTexCoords.top ); // top right
} }
iY += iLineSpacing; iY += iLineSpacing;
+98 -88
View File
@@ -23,17 +23,74 @@
void Font::Init() void Font::Init()
{ {
m_bCapitalsOnly = false;
m_iRefCount = 1;
}
void Font::Load( const CString &TexturePath, IniFile &ini )
{
m_sTexturePath = TexturePath;
// load texture
m_sTexturePath.MakeLower();
m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
ASSERT( m_pTexture != NULL );
m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
// load character widths
vector<int> FrameWidths;
int i; int i;
// Assume each character is the width of the frame by default.
for( i=0; i<256; i++ )
FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
for( i=0; i<MAX_FONT_CHARS; i++ )
{ {
m_iCharToFrameNo[i] = -1; /* Iterate over all keys. */
m_iFrameNoToWidth[i] = -1; const IniFile::key *k = ini.GetKey("main");
if(k)
{
for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
{
CString val = key->first;
CString data = key->second;
val.MakeUpper();
/* If val is an integer, it's a width, eg. "10=27". */
if(IsAnInt(val))
{
FrameWidths[atoi(val)] = atoi(data);
continue;
}
}
}
} }
m_bCapitalsOnly = false; ini.GetValueB( "main", "CapitalsOnly", m_bCapitalsOnly );
int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
m_iRefCount = 1; ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
ini.GetValueI( "main", "DrawExtraPixelsRight", DrawExtraPixelsRight );
int iAddToAllWidths = 0;
if( ini.GetValueI( "main", "AddToAllWidths", iAddToAllWidths ) )
{
for( int i=0; i<256; i++ )
FrameWidths[i] += iAddToAllWidths;
}
float fScaleAllWidthsBy = 0;
if( ini.GetValueF( "main", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
{
for( int i=0; i<256; i++ )
FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
}
ini.GetValueI( "main", "LineSpacing", m_iLineSpacing );
SetTextureCoords(FrameWidths);
SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
} }
Font::Font( const CString &sASCIITexturePath ) Font::Font( const CString &sASCIITexturePath )
@@ -42,56 +99,23 @@ Font::Font( const CString &sASCIITexturePath )
Init(); Init();
// load texture /* Default to 0..255. */
m_sTexturePath = sASCIITexturePath; for( int i=0; i<256; i++ )
m_sTexturePath.MakeLower();
m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
ASSERT( m_pTexture != NULL );
if( m_pTexture->GetNumFrames() != 16*16 )
RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
int i;
for( i=0; i<256; i++ )
m_iCharToFrameNo[i] = i; m_iCharToFrameNo[i] = i;
// Find .ini widths path from texture path // Find .ini widths path from texture path
CString sDir, sFileName, sExtension; CString sDir, sFileName, sExtension;
splitrelpath( sASCIITexturePath, sDir, sFileName, sExtension ); splitrelpath( sASCIITexturePath, sDir, sFileName, sExtension );
const CString sIniPath = sDir + sFileName + ".ini"; const CString sIniPath = sDir + sFileName + ".ini";
IniFile ini; IniFile ini;
ini.SetPath( sIniPath ); ini.SetPath( sIniPath );
ini.ReadFile(); ini.ReadFile();
ini.RenameKey("Char Widths", "main");
Load(sASCIITexturePath, ini);
// load character widths if( m_pTexture->GetNumFrames() != 16*16 )
for( i=0; i<256; i++ ) RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
if( !ini.GetValueI( "Char Widths", ssprintf("%d",i), m_iFrameNoToWidth[i] ) )
RageException::Throw( "Error reading width value '%d' from '%s'.", i, sIniPath.GetString() );
ini.GetValueB( "Char Widths", "CapitalsOnly", m_bCapitalsOnly );
int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
ini.GetValueI( "Char Widths", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
ini.GetValueI( "Char Widths", "DrawExtraPixelsRight", DrawExtraPixelsRight );
int iAddToAllWidths = 0;
if( ini.GetValueI( "Char Widths", "AddToAllWidths", iAddToAllWidths ) )
{
for( int i=0; i<256; i++ )
m_iFrameNoToWidth[i] += iAddToAllWidths;
}
float fScaleAllWidthsBy = 0;
if( ini.GetValueF( "Char Widths", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
{
for( int i=0; i<256; i++ )
m_iFrameNoToWidth[i] = int(roundf( m_iFrameNoToWidth[i] * fScaleAllWidthsBy ));
}
m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
ini.GetValueI( "Char Widths", "LineSpacing", m_iLineSpacing );
SetTextureCoords();
SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
} }
@@ -101,42 +125,24 @@ Font::Font( const CString &sTexturePath, const CString& sCharacters )
Init(); Init();
// /* Map characters to frames; we don't actually have an INI. */
// load texture for( int i=0; i<sCharacters.GetLength(); i++ )
// {
m_sTexturePath = sTexturePath; // save char c = sCharacters[i];
m_sTexturePath.MakeLower(); m_iCharToFrameNo[c] = i;
}
m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath ); /* load texture */
ASSERT( m_pTexture != NULL ); IniFile ini;
m_iLineSpacing = m_pTexture->GetSourceFrameHeight(); Load(sTexturePath, ini);
//
// find out what characters are in this font
//
// sanity check // sanity check
if( sCharacters.GetLength() != m_pTexture->GetNumFrames() ) if( sCharacters.GetLength() != m_pTexture->GetNumFrames() )
RageException::Throw( "The image '%s' doesn't have the correct number of frames. It has %d frames but should have %d frames.", RageException::Throw( "The image '%s' doesn't have the correct number of frames. It has %d frames but should have %d frames.",
m_sTexturePath.GetString(), m_pTexture->GetNumFrames(), sCharacters.GetLength() ); m_sTexturePath.GetString(), m_pTexture->GetNumFrames(), sCharacters.GetLength() );
// set the char to frame number map
int i;
for( i=0; i<sCharacters.GetLength(); i++ )
{
char c = sCharacters[i];
int iFrameNo = i;
m_iCharToFrameNo[c] = iFrameNo;
}
// Assume each character is the width of the frame.
for( i=0; i<(int)m_pTexture->GetNumFrames(); i++ )
m_iFrameNoToWidth[i] = m_pTexture->GetSourceFrameWidth();
SetTextureCoords();
} }
void Font::SetTextureCoords() void Font::SetTextureCoords(const vector<int> &widths)
{ {
// force widths to even number // force widths to even number
// Why do this? It seems to just artificially widen some characters a little and // Why do this? It seems to just artificially widen some characters a little and
@@ -148,47 +154,51 @@ void Font::SetTextureCoords()
for(int i = 0; i < m_pTexture->GetNumFrames(); ++i) for(int i = 0; i < m_pTexture->GetNumFrames(); ++i)
{ {
glyph g;
g.left = g.right = 0;
/* Make a copy of each texture rect, reducing each to the actual dimensions /* Make a copy of each texture rect, reducing each to the actual dimensions
* of the character (most characters don't take a full block). */ * of the character (most characters don't take a full block). */
RectF r = *m_pTexture->GetTextureCoordRect(i);; g.rect = *m_pTexture->GetTextureCoordRect(i);;
float fPixelsToChopOff = m_pTexture->GetSourceFrameWidth() - (float)m_iFrameNoToWidth[i]; float fPixelsToChopOff = m_pTexture->GetSourceFrameWidth() - (float)widths[i];
float fTexCoordsToChopOff = fPixelsToChopOff / m_pTexture->GetSourceWidth(); float fTexCoordsToChopOff = fPixelsToChopOff / m_pTexture->GetSourceWidth();
r.left += fTexCoordsToChopOff/2; g.rect.left += fTexCoordsToChopOff/2;
r.right -= fTexCoordsToChopOff/2; g.rect.right -= fTexCoordsToChopOff/2;
m_TextureCoordRects.push_back(r);
/* Add normal widths. */ /* Add normal widths. */
m_Left.push_back(0); g.left = 0;
m_Right.push_back(m_iFrameNoToWidth[i]); g.right = g.width = widths[i];
glyphs.push_back(g);
} }
} }
void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight) void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
{ {
/* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */ /* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */
for(unsigned i = 0; i < m_TextureCoordRects.size(); ++i) for(unsigned i = 0; i < glyphs.size(); ++i)
{ {
int iFrameWidth = m_pTexture->GetSourceFrameWidth(); int iFrameWidth = m_pTexture->GetSourceFrameWidth();
int iCharWidth = m_iFrameNoToWidth[i]; int iCharWidth = glyphs[i].width;
/* Extra pixels to draw to the left and right. */ /* Extra pixels to draw to the left and right. */
int ExtraLeft = min( DrawExtraPixelsLeft, (iFrameWidth-iCharWidth)/2 ); int ExtraLeft = min( DrawExtraPixelsLeft, (iFrameWidth-iCharWidth)/2 );
int ExtraRight = min( DrawExtraPixelsRight, (iFrameWidth-iCharWidth)/2 ) + ExtraLeft; int ExtraRight = min( DrawExtraPixelsRight, (iFrameWidth-iCharWidth)/2 ) + ExtraLeft;
/* Move left and expand right. */ /* Move left and expand right. */
m_TextureCoordRects[i].left -= float(ExtraLeft) / m_pTexture->GetSourceWidth(); glyphs[i].rect.left -= float(ExtraLeft) / m_pTexture->GetSourceWidth();
m_TextureCoordRects[i].right += float(ExtraRight) / m_pTexture->GetSourceWidth(); glyphs[i].rect.right += float(ExtraRight) / m_pTexture->GetSourceWidth();
m_Left[i] += ExtraLeft; glyphs[i].left += ExtraLeft;
m_Right[i] += ExtraRight; glyphs[i].right += ExtraRight;
} }
} }
Font::~Font() Font::~Font()
{ {
if( m_pTexture != NULL ) if( m_pTexture != NULL )
TEXTUREMAN->UnloadTexture( m_sTexturePath ); TEXTUREMAN->UnloadTexture( m_pTexture );
} }
@@ -203,7 +213,7 @@ int Font::GetLineWidthInSourcePixels( const CString &szLine )
if( iFrameNo == -1 ) // this font doesn't impelemnt this character if( iFrameNo == -1 ) // this font doesn't impelemnt this character
RageException::Throw( "The font '%s' does not implement the character '%c'", m_sTexturePath.GetString(), c ); RageException::Throw( "The font '%s' does not implement the character '%c'", m_sTexturePath.GetString(), c );
iLineWidth += m_iFrameNoToWidth[iFrameNo]; iLineWidth += glyphs[iFrameNo].width;
} }
return iLineWidth; return iLineWidth;
+14 -11
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@@ -12,9 +12,16 @@
*/ */
#include "RageTexture.h" #include "RageTexture.h"
#include "IniFile.h"
const int MAX_FONT_CHARS = 256; // only low ASCII chars are supported struct glyph {
int width;
/* X coordinates to be rendered for this character are X-left and X+right. */
int left, right;
/* Texture coordinate rect. */
RectF rect;
};
class Font class Font
{ {
@@ -30,24 +37,20 @@ public:
CString m_sTexturePath; CString m_sTexturePath;
vector<glyph> glyphs;
RageTexture* m_pTexture; RageTexture* m_pTexture;
bool m_bCapitalsOnly; bool m_bCapitalsOnly;
int m_iLineSpacing; int m_iLineSpacing;
int m_iCharToFrameNo[MAX_FONT_CHARS]; map<int,int> m_iCharToFrameNo;
int m_iFrameNoToWidth[MAX_FONT_CHARS]; // in soure coordinate space
const RectF &GetTextureCoordRect( int frameNo ) const { return m_TextureCoordRects[frameNo]; } const glyph &GetGlyph( int frameNo ) const { return glyphs[frameNo]; }
/* Source pixels to print to the left and right of each character.
* m_Left[] is usually 0. */
vector<int> m_Left, m_Right;
private: private:
vector<RectF> m_TextureCoordRects;
void SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight); void SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight);
void SetTextureCoords(); void SetTextureCoords(const vector<int> &widths);
void Load( const CString &sASCIITexturePath, IniFile &ini );
}; };
#endif #endif