223 lines
5.8 KiB
C++
223 lines
5.8 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: Font
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Font.h"
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#include "IniFile.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include <stdio.h>
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#include <assert.h>
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void Font::Init()
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{
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m_bCapitalsOnly = false;
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m_iRefCount = 1;
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}
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void Font::Load( const CString &TexturePath, IniFile &ini )
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{
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m_sTexturePath = TexturePath;
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// load texture
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m_sTexturePath.MakeLower();
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m_pTexture = TEXTUREMAN->LoadTexture( m_sTexturePath );
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ASSERT( m_pTexture != NULL );
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m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
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// load character widths
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vector<int> FrameWidths;
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int i;
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// Assume each character is the width of the frame by default.
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for( i=0; i<256; i++ )
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FrameWidths.push_back(m_pTexture->GetSourceFrameWidth());
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{
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/* Iterate over all keys. */
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const IniFile::key *k = ini.GetKey("main");
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if(k)
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{
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for(IniFile::key::const_iterator key = k->begin(); key != k->end(); ++key)
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{
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CString val = key->first;
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CString data = key->second;
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val.MakeUpper();
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/* If val is an integer, it's a width, eg. "10=27". */
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if(IsAnInt(val))
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{
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FrameWidths[atoi(val)] = atoi(data);
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continue;
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}
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}
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}
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}
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ini.GetValueB( "main", "CapitalsOnly", m_bCapitalsOnly );
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int DrawExtraPixelsLeft = 0, DrawExtraPixelsRight = 0;
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ini.GetValueI( "main", "DrawExtraPixelsLeft", DrawExtraPixelsLeft );
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ini.GetValueI( "main", "DrawExtraPixelsRight", DrawExtraPixelsRight );
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int iAddToAllWidths = 0;
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if( ini.GetValueI( "main", "AddToAllWidths", iAddToAllWidths ) )
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{
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for( int i=0; i<256; i++ )
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FrameWidths[i] += iAddToAllWidths;
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}
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float fScaleAllWidthsBy = 0;
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if( ini.GetValueF( "main", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
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{
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for( int i=0; i<256; i++ )
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FrameWidths[i] = int(roundf( FrameWidths[i] * fScaleAllWidthsBy ));
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}
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ini.GetValueI( "main", "LineSpacing", m_iLineSpacing );
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SetTextureCoords(FrameWidths);
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SetExtraPixels(DrawExtraPixelsLeft, DrawExtraPixelsRight);
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}
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Font::Font( const CString &sASCIITexturePath )
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{
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//LOG->Trace( "Font::LoadFromFontName(%s)", sASCIITexturePath.GetString() );
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Init();
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/* Default to 0..255. */
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for( int i=0; i<256; i++ )
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m_iCharToFrameNo[i] = i;
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// Find .ini widths path from texture path
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CString sDir, sFileName, sExtension;
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splitrelpath( sASCIITexturePath, sDir, sFileName, sExtension );
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const CString sIniPath = sDir + sFileName + ".ini";
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IniFile ini;
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ini.SetPath( sIniPath );
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ini.ReadFile();
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ini.RenameKey("Char Widths", "main");
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Load(sASCIITexturePath, ini);
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if( m_pTexture->GetNumFrames() != 16*16 )
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RageException::Throw( "The font '%s' has only %d frames. All fonts must have 16*16 frames.", m_sTexturePath.GetString() );
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}
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Font::Font( const CString &sTexturePath, const CString& sCharacters )
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{
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//LOG->Trace( "Font::LoadFromFontName(%s)", sFontFilePath.GetString() );
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Init();
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/* Map characters to frames; we don't actually have an INI. */
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for( int i=0; i<sCharacters.GetLength(); i++ )
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{
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char c = sCharacters[i];
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m_iCharToFrameNo[c] = i;
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}
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/* load texture */
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IniFile ini;
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Load(sTexturePath, ini);
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// sanity check
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if( sCharacters.GetLength() != m_pTexture->GetNumFrames() )
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RageException::Throw( "The image '%s' doesn't have the correct number of frames. It has %d frames but should have %d frames.",
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m_sTexturePath.GetString(), m_pTexture->GetNumFrames(), sCharacters.GetLength() );
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}
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void Font::SetTextureCoords(const vector<int> &widths)
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{
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// force widths to even number
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// Why do this? It seems to just artificially widen some characters a little and
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// make it look a little worse in 640x480 ...
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/* for( i=0; i<256; i++ )
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if( m_iFrameNoToWidth[i]%2 == 1 )
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m_iFrameNoToWidth[i]++;
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*/
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for(int i = 0; i < m_pTexture->GetNumFrames(); ++i)
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{
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glyph g;
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g.left = g.right = 0;
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/* Make a copy of each texture rect, reducing each to the actual dimensions
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* of the character (most characters don't take a full block). */
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g.rect = *m_pTexture->GetTextureCoordRect(i);;
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float fPixelsToChopOff = m_pTexture->GetSourceFrameWidth() - (float)widths[i];
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float fTexCoordsToChopOff = fPixelsToChopOff / m_pTexture->GetSourceWidth();
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g.rect.left += fTexCoordsToChopOff/2;
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g.rect.right -= fTexCoordsToChopOff/2;
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/* Add normal widths. */
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g.left = 0;
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g.right = g.width = widths[i];
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glyphs.push_back(g);
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}
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}
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void Font::SetExtraPixels(int DrawExtraPixelsLeft, int DrawExtraPixelsRight)
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{
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/* Adjust for DrawExtraPixelsLeft and DrawExtraPixelsRight. */
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for(unsigned i = 0; i < glyphs.size(); ++i)
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{
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int iFrameWidth = m_pTexture->GetSourceFrameWidth();
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int iCharWidth = glyphs[i].width;
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/* Extra pixels to draw to the left and right. */
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int ExtraLeft = min( DrawExtraPixelsLeft, (iFrameWidth-iCharWidth)/2 );
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int ExtraRight = min( DrawExtraPixelsRight, (iFrameWidth-iCharWidth)/2 ) + ExtraLeft;
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/* Move left and expand right. */
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glyphs[i].rect.left -= float(ExtraLeft) / m_pTexture->GetSourceWidth();
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glyphs[i].rect.right += float(ExtraRight) / m_pTexture->GetSourceWidth();
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glyphs[i].left += ExtraLeft;
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glyphs[i].right += ExtraRight;
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}
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}
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Font::~Font()
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{
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if( m_pTexture != NULL )
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TEXTUREMAN->UnloadTexture( m_pTexture );
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}
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int Font::GetLineWidthInSourcePixels( const CString &szLine )
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{
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int iLineWidth = 0;
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for( unsigned i=0; i<szLine.size(); i++ )
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{
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const char c = szLine[i];
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const int iFrameNo = m_iCharToFrameNo[ (unsigned char)c ];
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if( iFrameNo == -1 ) // this font doesn't impelemnt this character
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RageException::Throw( "The font '%s' does not implement the character '%c'", m_sTexturePath.GetString(), c );
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iLineWidth += glyphs[iFrameNo].width;
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}
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return iLineWidth;
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}
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