From 1b8da256e1fb78fd2a1d9b5dd85fd0aa61558d7e Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Sun, 3 Feb 2013 14:14:05 -0500 Subject: [PATCH] Fix warp/mine stutter that could take place. Fixes commit 535ef4d: thanks phantom. --- src/Player.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/Player.cpp b/src/Player.cpp index 6cfb08a4d0..5123910b82 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -2802,6 +2802,11 @@ void Player::UpdateJudgedRows() for( ; !iter.IsAtEnd() && iter.Row() <= iEndRow; ++iter ) { int iRow = iter.Row(); + + // Do not worry about mines in WarpSegments or FakeSegments + if (!m_Timing->IsJudgableAtRow(iRow)) + continue; + TapNote &tn = *iter; if( iRow != iLastSeenRow )