fix vertex shader on ATI

This commit is contained in:
Chris Danford
2005-02-05 06:34:25 +00:00
parent 4ce15369cf
commit 1b43db7b59
+1 -1
View File
@@ -402,7 +402,7 @@ void main( void ) \
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \
vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0; \
gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) + \
(gl_MultiTexCoord0 * (1-TextureMatrixScale)); \
(gl_MultiTexCoord0 * (vec4(1,1,1,1)-TextureMatrixScale)); \
gl_FrontColor = gl_Color; \
} \
";