fix vertex shader on ATI
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@@ -402,7 +402,7 @@ void main( void ) \
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \
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vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0; \
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gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) + \
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(gl_MultiTexCoord0 * (1-TextureMatrixScale)); \
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(gl_MultiTexCoord0 * (vec4(1,1,1,1)-TextureMatrixScale)); \
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gl_FrontColor = gl_Color; \
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} \
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";
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