SoundVolumeAttract pref
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@@ -15,6 +15,7 @@
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#define START_SCREEN(sScreenName) THEME->GetMetric (sScreenName,"StartScreen")
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#define START_SCREEN(sScreenName) THEME->GetMetric (sScreenName,"StartScreen")
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ThemeMetric<bool> BACK_GOES_TO_START_SCREEN( "ScreenAttract", "BackGoesToStartScreen" );
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ThemeMetric<bool> BACK_GOES_TO_START_SCREEN( "ScreenAttract", "BackGoesToStartScreen" );
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Preference<float> g_fSoundVolumeAttract( "SoundVolumeAttract", 1.0f );
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REGISTER_SCREEN_CLASS( ScreenAttract );
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REGISTER_SCREEN_CLASS( ScreenAttract );
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ScreenAttract::ScreenAttract( bool bResetGameState )
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ScreenAttract::ScreenAttract( bool bResetGameState )
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@@ -44,7 +45,7 @@ void ScreenAttract::SetAttractVolume( bool bInAttract )
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if( bInAttract )
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if( bInAttract )
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 0.0f ); // mute attract sounds
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 0.0f ); // mute attract sounds
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else
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else
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 1.0f ); // unmute attract sounds
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SOUNDMAN->SetVolumeOfNonCriticalSounds( g_fSoundVolumeAttract ); // unmute attract sounds
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}
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}
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void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuElements *pScreen )
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void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuElements *pScreen )
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