From 18cd253b2c17a3e7fee0f26e3346553e0f6dc404 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 7 Sep 2003 08:31:41 +0000 Subject: [PATCH] move ShowStats to ScreenGraphicOptions --- stepmania/Themes/default/metrics.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/Themes/default/metrics.ini b/stepmania/Themes/default/metrics.ini index 23677396db..156917698b 100644 --- a/stepmania/Themes/default/metrics.ini +++ b/stepmania/Themes/default/metrics.ini @@ -1891,7 +1891,6 @@ ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss ju ProgressiveStageLifebar=Determine whether the lifebar gets harsher on later stages.:: LifeDifficulty + this = Lifedifficulty on a final stage. Has no::effect on event mode. ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course::progresses. LifeDifficulty + this = Lifedifficulty on a final stage of a course. DefaultFailType=Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely. -ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame. CoinMode=When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins. CoinsPerCredit=The number of coins that must be inserted before a player can join. JointPremium=When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit. @@ -1908,6 +1907,7 @@ RefreshRate=Controls how many times per second the screen will refresh.::This se MovieDecode=When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value. WaitForVsync=Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;. KeepTexturesInMemory=Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more. +ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame. [ScreenGameplayOptions] HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes