remove hardcoded values, make it work for 2P
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@@ -164,20 +164,13 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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// If solo-single is enabled..
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// If solo-single is enabled..
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/* XXX: Maybe this should be enabled for all ONE_PLAYER_ONE_CREDIT modes.
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* I don't feel like testing that right now, though. */
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if( PREFSMAN->m_bSoloSingle &&
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if( PREFSMAN->m_bSoloSingle &&
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GAMESTATE->GetCurrentStyleDef()->m_NotesType == STYLE_DANCE_SINGLE &&
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GAMESTATE->GetCurrentStyleDef()->m_NotesType == STYLE_DANCE_SINGLE &&
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GAMESTATE->GetNumSidesJoined() == 1 &&
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GAMESTATE->GetNumSidesJoined() == 1 )
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GAMESTATE->IsPlayerEnabled(0) )
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{
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{
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m_GhostArrowRow.SetX( 165 );
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SetX(SCREEN_WIDTH/2);
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m_GrayArrowRow.SetX( 165 );
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m_NoteField.SetX( 165 );
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m_Combo.SetX( 165 );
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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m_HoldJudgment[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset + m_GhostArrowRow.GetX());
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m_Judgment.SetX( 165 );
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}
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}
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