diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index d2627161ff..4af9d5627a 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -64,7 +64,7 @@ GameState::~GameState() void GameState::Reset() { - if( m_timeGameStated != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song + if( m_timeGameStarted != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song EndGame(); @@ -72,7 +72,7 @@ void GameState::Reset() int p; - m_timeGameStated = 0; + m_timeGameStarted = 0; m_CurStyle = STYLE_INVALID; for( p=0; pTrace( "name '%s' contains bad word and will be blanked", name.c_str() ); name = ""; + } } } diff --git a/stepmania/src/Makefile.am b/stepmania/src/Makefile.am index 1bacefdccc..827485427e 100644 --- a/stepmania/src/Makefile.am +++ b/stepmania/src/Makefile.am @@ -198,7 +198,7 @@ Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h GlobalSingletons = \ AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.h Bookkeeper.cpp FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ -LightsManager.cpp LightsManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \ +LightsManager.cpp LightsManager.h MemoryCardManager.cpp MemoryCardManager.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \ ProfileManager.cpp ProfileManager.h ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \ UnlockSystem.cpp UnlockSystem.h diff --git a/stepmania/src/PrefsManager.cpp b/stepmania/src/PrefsManager.cpp index a7ccba3956..361e97a1ae 100644 --- a/stepmania/src/PrefsManager.cpp +++ b/stepmania/src/PrefsManager.cpp @@ -208,6 +208,12 @@ PrefsManager::PrefsManager() m_bTimestamping = false; m_bLogCheckpoints = false; + for( int p=0; pm_sMemoryCardMountCommand[pn].empty() ) - system( PREFSMAN->m_sMemoryCardMountCommand[pn] ); +// if( !PREFSMAN->m_sMemoryCardMountCommand[pn].empty() ) +// system( PREFSMAN->m_sMemoryCardMountCommand[pn] ); if( IsMemoryCardInserted(pn) ) { diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index d2ecc325fc..9e26cf34da 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -41,6 +41,7 @@ #include "GameState.h" #include "AnnouncerManager.h" #include "ProfileManager.h" +#include "MemoryCardManager.h" #include "ScreenManager.h" #include "GameManager.h" #include "FontManager.h" @@ -896,6 +897,7 @@ int main(int argc, char* argv[]) /* depends on SONGINDEX: */ SONGMAN = new SongManager( loading_window ); // this takes a long time to load + MEMCARDMAN = new MemoryCardManager; PROFILEMAN = new ProfileManager; // must load after SONGMAN delete loading_window; // destroy this before init'ing Display @@ -992,6 +994,7 @@ int main(int argc, char* argv[]) SAFE_DELETE( INPUTMAPPER ); SAFE_DELETE( INPUTFILTER ); SAFE_DELETE( PROFILEMAN ); // PROFILEMAN needs the songs still loaded + SAFE_DELETE( MEMCARDMAN ); SAFE_DELETE( SONGMAN ); SAFE_DELETE( BANNERCACHE ); SAFE_DELETE( SONGINDEX ); @@ -1263,6 +1266,7 @@ static void GameLoop() GAMESTATE->Update( fDeltaTime ); SCREENMAN->Update( fDeltaTime ); SOUNDMAN->Update( fDeltaTime ); + MEMCARDMAN->Update( fDeltaTime ); /* Important: Process input AFTER updating game logic, or input will be acting on song beat from last frame */ HandleInputEvents( fDeltaTime ); diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp index bc7b7881eb..6bfa5b62ef 100644 --- a/stepmania/src/StepMania.dsp +++ b/stepmania/src/StepMania.dsp @@ -1,5 +1,5 @@ # Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 @@ -62,10 +62,10 @@ LINK32=link.exe # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # Begin Special Build Tool IntDir=.\../Debug6 -TargetDir=\temp\stepmania\Program +TargetDir=\stepmania\stepmania\Program TargetName=StepMania-debug SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi # End Special Build Tool @@ -82,24 +82,28 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -XBCP=xbecopy.exe -# ADD BASE XBCP /NOLOGO -# ADD XBCP /NOLOGO -XBE=imagebld.exe -# ADD BASE XBE /nologo /stack:0x10000 /debug -# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe" -LINK32=link.exe -# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP -# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo CPP=cl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP +# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP +XBE=imagebld.exe +# ADD BASE XBE /nologo /stack:0x10000 /debug +# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe" +XBCP=xbecopy.exe +# ADD BASE XBCP /NOLOGO +# ADD XBCP /NOLOGO # Begin Special Build Tool -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ - /Fo$(IntDir)\ +IntDir=.\Debug +TargetDir=\stepmania\stepmania +TargetName=default +SOURCE="$(InputPath)" +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ + /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -132,14 +136,14 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386 # SUBTRACT BASE LINK32 /verbose /pdb:none -# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../Program/StepMania.exe" +# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../itg/Program/StepMania.exe" # SUBTRACT LINK32 /verbose /pdb:none # Begin Special Build Tool IntDir=.\../Release6 -TargetDir=\temp\stepmania\Program +TargetDir=\stepmania\itg\Program TargetName=StepMania SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi # End Special Build Tool @@ -157,27 +161,31 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania # PROP Intermediate_Dir "StepMania___Xbox_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -XBCP=xbecopy.exe -# ADD BASE XBCP /NOLOGO -# ADD XBCP /NOLOGO -XBE=imagebld.exe -# ADD BASE XBE /nologo /stack:0x10000 /debug -# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe" +CPP=cl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c +# SUBTRACT CPP /Fr +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF # SUBTRACT LINK32 /pdb:none /map /debug -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -CPP=cl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c -# SUBTRACT CPP /Fr +XBE=imagebld.exe +# ADD BASE XBE /nologo /stack:0x10000 /debug +# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe" +XBCP=xbecopy.exe +# ADD BASE XBCP /NOLOGO +# ADD XBCP /NOLOGO # Begin Special Build Tool -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ - /Fo$(IntDir)\ +IntDir=.\StepMania___Xbox_Release +TargetDir=\stepmania\stepmania +TargetName=default +SOURCE="$(InputPath)" +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \ + /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -5526,6 +5534,25 @@ SOURCE=.\LightsManager.h # End Source File # Begin Source File +SOURCE=.\MemoryCardManager.cpp + +!IF "$(CFG)" == "StepMania - Win32 Debug" + +!ELSEIF "$(CFG)" == "StepMania - Xbox Debug" + +!ELSEIF "$(CFG)" == "StepMania - Win32 Release" + +!ELSEIF "$(CFG)" == "StepMania - Xbox Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\MemoryCardManager.h +# End Source File +# Begin Source File + SOURCE=.\NoteSkinManager.cpp !IF "$(CFG)" == "StepMania - Win32 Debug"