just some changes to fallback metrics

This commit is contained in:
AJ Kelly
2011-09-26 15:35:36 -05:00
parent 42d57c8788
commit 14f5627851
+11 -11
View File
@@ -36,7 +36,6 @@ DifficultiesToShow="beginner,easy,medium,hard,challenge"
CourseDifficultiesToShow="easy,medium,hard" CourseDifficultiesToShow="easy,medium,hard"
# Things to hide. You couldn't play cabinet anyways. # Things to hide. You couldn't play cabinet anyways.
StepsTypesToHide="lights-cabinet" StepsTypesToHide="lights-cabinet"
#~ StepsTypesToHide="dance-couple,dance-solo,pump-halfdouble,lights-cabinet"
# The number of entries before "Various" is shown on the BPMDisplay, etc. # The number of entries before "Various" is shown on the BPMDisplay, etc.
MaxCourseEntriesBeforeShowVarious=10 MaxCourseEntriesBeforeShowVarious=10
@@ -58,7 +57,7 @@ SelectMusicScreen="ScreenSelectMusic"
# Only mess with this if you know what you're doing. # Only mess with this if you know what you're doing.
OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenConsoleOverlay,ScreenInstallOverlay" OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenConsoleOverlay,ScreenInstallOverlay"
# Legacy metric: Percentage Scoring shows this many decimals ( 00.00% ). # Used in PlayerStageStats for formatting scores.
PercentScoreDecimalPlaces=2 PercentScoreDecimalPlaces=2
# 02 # # 02 #
@@ -67,12 +66,13 @@ PercentScoreDecimalPlaces=2
# Mostly useless since it doesn't work, as well as that barely anyone has # Mostly useless since it doesn't work, as well as that barely anyone has
# lights to play around with. # lights to play around with.
GameButtonsToShow="" GameButtonsToShow=""
# these metrics don't exist yet, but are planned:
LightEffectRiseSeconds=0.075 LightEffectRiseSeconds=0.075
LightEffectFallOffSeconds=0.35 LightEffectFallOffSeconds=0.35
LightEffectPulseTime=0.100 LightEffectPulseTime=0.100
[ProfileManager] [ProfileManager]
# I wouldn't change this either. # I wouldn't change these either.
FixedProfiles=false FixedProfiles=false
NumFixedProfiles=1 NumFixedProfiles=1
@@ -88,7 +88,8 @@ NumSongGroupColors=10
NumCourseGroupColors=1 NumCourseGroupColors=1
# Legacy metric: how difficult a song has to be for it to glow. # Legacy metric: how difficult a song has to be for it to glow.
ExtraColorMeter=GetExtraColorThreshold() ExtraColorMeter=GetExtraColorThreshold()
# The maximum difficulty a OMES stage can be. ExtraColor=color("#ff0000") -- red
# The maximum difficulty the second extra stage can be.
ExtraStage2DifficultyMax=8 ExtraStage2DifficultyMax=8
# Allow special colors for unlocks and 'preffered' sort # Allow special colors for unlocks and 'preffered' sort
UseUnlockColor=false UseUnlockColor=false
@@ -118,18 +119,18 @@ CourseGroupColor8=color("1,1,1,1") -- white
CourseGroupColor9=color("1,1,1,1") -- white CourseGroupColor9=color("1,1,1,1") -- white
CourseGroupColor10=color("1,1,1,1") -- white CourseGroupColor10=color("1,1,1,1") -- white
UnlockColor=color("1,0.5,0,1") UnlockColor=color("1,0.5,0,1")
ExtraColor=color("#ff0000") -- red
[UnlockManager] [UnlockManager]
# Unlock specific things. # Unlock specific things.
AutoLockChallengeSteps=false AutoLockChallengeSteps=false
AutoLockEditSteps=false AutoLockEditSteps=false
# determine if songs loaded via AdditionalSongs should be locked.
SongsNotAdditional=true SongsNotAdditional=true
UnlockNames=""
UnlockNames=""
# useful commands: # useful commands:
# require,(UnlockRequirement),(value); # require,(UnlockRequirement),(value);
# where (UnlockRequirement) is one of the UnlockRequirement enums. # where (UnlockRequirement) is one of the UnlockRequirement enum values.
# song,(Song Name); # song,(Song Name);
# sets a Song to be unlocked # sets a Song to be unlocked
@@ -158,7 +159,7 @@ UnlockNames=""
[ArrowEffects] [ArrowEffects]
# Complicated stuff you probably shouldn't ever mess with or else you'll # Complicated stuff you probably shouldn't ever mess with or else you'll
# destroy mods completely! # destroy mods completely! It's unknown why these were made into metrics.
FrameWidthEffectsPixelsPerSecond=400 FrameWidthEffectsPixelsPerSecond=400
FrameWidthEffectsMinMultiplier=0.5 FrameWidthEffectsMinMultiplier=0.5
FrameWidthEffectsMaxMultiplier=1.2 FrameWidthEffectsMaxMultiplier=1.2
@@ -211,7 +212,7 @@ QuantizeArrowYPosition=false
# unless you truly need to change it, in which case you'd know what it does. # unless you truly need to change it, in which case you'd know what it does.
ShowDancingCharacters=true ShowDancingCharacters=true
UseStaticBackground=true UseStaticBackground=true
# # clamps the output of the background
ClampOutputPercent=0.0 ClampOutputPercent=0.0
# #
LeftEdge=SCREEN_LEFT LeftEdge=SCREEN_LEFT
@@ -262,8 +263,7 @@ SetNormalCommand=diffusetopedge,color("#fbfb57");diffusebottomedge,color("#fb9c5
SetChangeCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757") SetChangeCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
SetRandomCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757") SetRandomCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
SetExtraCommand=diffusetopedge,color("#fb5757");diffusebottomedge,color("#9c4242") SetExtraCommand=diffusetopedge,color("#fb5757");diffusebottomedge,color("#9c4242")
# Determines if it shows both bpms ( 000-100 ) or cycles between the min and # Determines if it shows both bpms ( 000-100 ) or cycles between the min and max.
# max.
Cycle=true Cycle=true
# Text when there is no BPM # Text when there is no BPM
NoBpmText="000" NoBpmText="000"