diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 845cb0f5b2..06909383c8 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -36,7 +36,6 @@ DifficultiesToShow="beginner,easy,medium,hard,challenge" CourseDifficultiesToShow="easy,medium,hard" # Things to hide. You couldn't play cabinet anyways. StepsTypesToHide="lights-cabinet" -#~ StepsTypesToHide="dance-couple,dance-solo,pump-halfdouble,lights-cabinet" # The number of entries before "Various" is shown on the BPMDisplay, etc. MaxCourseEntriesBeforeShowVarious=10 @@ -58,7 +57,7 @@ SelectMusicScreen="ScreenSelectMusic" # Only mess with this if you know what you're doing. OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenConsoleOverlay,ScreenInstallOverlay" -# Legacy metric: Percentage Scoring shows this many decimals ( 00.00% ). +# Used in PlayerStageStats for formatting scores. PercentScoreDecimalPlaces=2 # 02 # @@ -67,12 +66,13 @@ PercentScoreDecimalPlaces=2 # Mostly useless since it doesn't work, as well as that barely anyone has # lights to play around with. GameButtonsToShow="" +# these metrics don't exist yet, but are planned: LightEffectRiseSeconds=0.075 LightEffectFallOffSeconds=0.35 LightEffectPulseTime=0.100 [ProfileManager] -# I wouldn't change this either. +# I wouldn't change these either. FixedProfiles=false NumFixedProfiles=1 @@ -88,7 +88,8 @@ NumSongGroupColors=10 NumCourseGroupColors=1 # Legacy metric: how difficult a song has to be for it to glow. ExtraColorMeter=GetExtraColorThreshold() -# The maximum difficulty a OMES stage can be. +ExtraColor=color("#ff0000") -- red +# The maximum difficulty the second extra stage can be. ExtraStage2DifficultyMax=8 # Allow special colors for unlocks and 'preffered' sort UseUnlockColor=false @@ -118,18 +119,18 @@ CourseGroupColor8=color("1,1,1,1") -- white CourseGroupColor9=color("1,1,1,1") -- white CourseGroupColor10=color("1,1,1,1") -- white UnlockColor=color("1,0.5,0,1") -ExtraColor=color("#ff0000") -- red [UnlockManager] # Unlock specific things. AutoLockChallengeSteps=false AutoLockEditSteps=false +# determine if songs loaded via AdditionalSongs should be locked. SongsNotAdditional=true -UnlockNames="" +UnlockNames="" # useful commands: # require,(UnlockRequirement),(value); -# where (UnlockRequirement) is one of the UnlockRequirement enums. +# where (UnlockRequirement) is one of the UnlockRequirement enum values. # song,(Song Name); # sets a Song to be unlocked @@ -158,7 +159,7 @@ UnlockNames="" [ArrowEffects] # Complicated stuff you probably shouldn't ever mess with or else you'll -# destroy mods completely! +# destroy mods completely! It's unknown why these were made into metrics. FrameWidthEffectsPixelsPerSecond=400 FrameWidthEffectsMinMultiplier=0.5 FrameWidthEffectsMaxMultiplier=1.2 @@ -211,7 +212,7 @@ QuantizeArrowYPosition=false # unless you truly need to change it, in which case you'd know what it does. ShowDancingCharacters=true UseStaticBackground=true -# +# clamps the output of the background ClampOutputPercent=0.0 # LeftEdge=SCREEN_LEFT @@ -262,8 +263,7 @@ SetNormalCommand=diffusetopedge,color("#fbfb57");diffusebottomedge,color("#fb9c5 SetChangeCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757") SetRandomCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757") SetExtraCommand=diffusetopedge,color("#fb5757");diffusebottomedge,color("#9c4242") -# Determines if it shows both bpms ( 000-100 ) or cycles between the min and -# max. +# Determines if it shows both bpms ( 000-100 ) or cycles between the min and max. Cycle=true # Text when there is no BPM NoBpmText="000"