just some changes to fallback metrics
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@@ -36,7 +36,6 @@ DifficultiesToShow="beginner,easy,medium,hard,challenge"
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CourseDifficultiesToShow="easy,medium,hard"
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# Things to hide. You couldn't play cabinet anyways.
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StepsTypesToHide="lights-cabinet"
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#~ StepsTypesToHide="dance-couple,dance-solo,pump-halfdouble,lights-cabinet"
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# The number of entries before "Various" is shown on the BPMDisplay, etc.
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MaxCourseEntriesBeforeShowVarious=10
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@@ -58,7 +57,7 @@ SelectMusicScreen="ScreenSelectMusic"
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# Only mess with this if you know what you're doing.
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OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenConsoleOverlay,ScreenInstallOverlay"
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# Legacy metric: Percentage Scoring shows this many decimals ( 00.00% ).
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# Used in PlayerStageStats for formatting scores.
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PercentScoreDecimalPlaces=2
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# 02 #
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@@ -67,12 +66,13 @@ PercentScoreDecimalPlaces=2
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# Mostly useless since it doesn't work, as well as that barely anyone has
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# lights to play around with.
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GameButtonsToShow=""
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# these metrics don't exist yet, but are planned:
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LightEffectRiseSeconds=0.075
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LightEffectFallOffSeconds=0.35
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LightEffectPulseTime=0.100
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[ProfileManager]
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# I wouldn't change this either.
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# I wouldn't change these either.
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FixedProfiles=false
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NumFixedProfiles=1
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@@ -88,7 +88,8 @@ NumSongGroupColors=10
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NumCourseGroupColors=1
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# Legacy metric: how difficult a song has to be for it to glow.
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ExtraColorMeter=GetExtraColorThreshold()
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# The maximum difficulty a OMES stage can be.
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ExtraColor=color("#ff0000") -- red
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# The maximum difficulty the second extra stage can be.
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ExtraStage2DifficultyMax=8
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# Allow special colors for unlocks and 'preffered' sort
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UseUnlockColor=false
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@@ -118,18 +119,18 @@ CourseGroupColor8=color("1,1,1,1") -- white
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CourseGroupColor9=color("1,1,1,1") -- white
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CourseGroupColor10=color("1,1,1,1") -- white
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UnlockColor=color("1,0.5,0,1")
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ExtraColor=color("#ff0000") -- red
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[UnlockManager]
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# Unlock specific things.
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AutoLockChallengeSteps=false
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AutoLockEditSteps=false
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# determine if songs loaded via AdditionalSongs should be locked.
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SongsNotAdditional=true
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UnlockNames=""
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UnlockNames=""
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# useful commands:
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# require,(UnlockRequirement),(value);
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# where (UnlockRequirement) is one of the UnlockRequirement enums.
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# where (UnlockRequirement) is one of the UnlockRequirement enum values.
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# song,(Song Name);
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# sets a Song to be unlocked
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@@ -158,7 +159,7 @@ UnlockNames=""
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[ArrowEffects]
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# Complicated stuff you probably shouldn't ever mess with or else you'll
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# destroy mods completely!
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# destroy mods completely! It's unknown why these were made into metrics.
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FrameWidthEffectsPixelsPerSecond=400
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FrameWidthEffectsMinMultiplier=0.5
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FrameWidthEffectsMaxMultiplier=1.2
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@@ -211,7 +212,7 @@ QuantizeArrowYPosition=false
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# unless you truly need to change it, in which case you'd know what it does.
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ShowDancingCharacters=true
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UseStaticBackground=true
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#
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# clamps the output of the background
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ClampOutputPercent=0.0
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#
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LeftEdge=SCREEN_LEFT
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@@ -262,8 +263,7 @@ SetNormalCommand=diffusetopedge,color("#fbfb57");diffusebottomedge,color("#fb9c5
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SetChangeCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
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SetRandomCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
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SetExtraCommand=diffusetopedge,color("#fb5757");diffusebottomedge,color("#9c4242")
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# Determines if it shows both bpms ( 000-100 ) or cycles between the min and
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# max.
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# Determines if it shows both bpms ( 000-100 ) or cycles between the min and max.
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Cycle=true
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# Text when there is no BPM
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NoBpmText="000"
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