re-update
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@@ -131,8 +131,7 @@ void Actor::LoadFromNode( const CString& sDir, const XNode* pNode )
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CString sValue = a->m_sValue;
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THEME->EvaluateString( sValue );
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Commands cmds = ParseCommands( sValue );
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apActorCommands apac( new ActorCommands( cmds ) );
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apActorCommands apac( new ActorCommands( sValue ) );
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CString sCmdName;
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/* Special case: "Command=foo" -> "OnCommand=foo" */
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